Overview[]
- Origin: STAR OCEAN -anamnesis-
- Type: Challenge Event
- Reference: Announcement
- Related Event: Vanquish Jie Revorse!
- Original Event Period: 8/3/18 00:00 - 8/9/18 23:59 PST
- Rerun Event Period: 2/1/19 00:00 - 2/7/19 23:59 PST
Challenge the boss in this high difficulty dungeon and enrich your party with the bountiful rewards that can be obtained during this limited-time event!
Battle Info[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 10150 | 100000 | 1100 | - | |
Mission | ||||||
Complete the quest | 4 Trust Moogle | |||||
Deal lightning damage 3 times or more | Jie Revorse Raid Coin (10000) | |||||
Evoke an esper | Rare Summon Ticket (2) | |||||
Defeat Jie Revorse with a limit burst | Tri-Emblem | |||||
Boss | ||||||
Jie Revorse |
Boss Info[]
Jie Revorse No. 991 | ||
---|---|---|
Race | Machina |
|
Level | 99 | |
HP | 8,000,000 | |
MP | 100,000 | |
ATK | 420 | |
DEF | 250 | |
MAG | 420 | |
SPR | 250 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | -50% | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/MAG/DEF/SPR break. |
Abilities[]
- Rush: Physical damage (3x) to one enemy.
- Windup Blow: Physical damage (2.7x) to all enemies.
- Unidentified Signal: Magic damage (2.5x) to all enemies. Inflict paralyze (100%) to all enemies.
- Artillary: Physical damage (3.2x) to one enemy.
- Cleanse: Remove all buffs and debuffs from caster.
- Somersault Kick: Physical damage (5x) to one enemy.
- Spin & Slam: Physical damage (3.2x) to all enemies.
- Elemental Burst: No effect.
- Stop Movement: Decrease DEF/SPR (50%) for 99 turns to caster.
- Extermination Mode: Increase ATK/MAG (100%) for 99 turns to caster.
- Heat-Seeking Missile: Physical damage (30x) to all enemies.
Attack Pattern[]
- If attacked with lightning magic or physical attack:
- Windup Blow
- If attacked with lightning magic or physical attack in 3 different turns:
- Elemental Burst
- Next 2 turns: Stop Movement, end turn.
- On the turn afterward: Cleanse, continue normal attack patterns.
- Turn 8+:
- Extermination Mode (once/battle).
- Chance to use multiple Heat Seeking Missile (chance increases when your units' HP are low).
- HP > 70%:
- Up to 5 actions per turn.
- Rush (20%)
- Artillary (25%)
- Unidentified Signal (30%)
- Normal attacks.
- HP 50-70%:
- Up to 7 actions per turn.
- Rush (20%)
- Unidentified Signal (30%)
- Artillary (30%)
- Normal attacks.
- HP 40-50%:
- Up to 7 actions per turn.
- Artillary (30%)
- Spin & Slam (30%)
- Somersault Kick (30%)
- Normal attacks.
- HP <40%:
- Up to 9 actions per turn.
- Unidentified Signal (20%)
- Artillary (20%)
- Spin & Slam (25%)
- Somersault Kick (30%)
- Normal attacks.
Tips[]
- See testimonials and discussions.
- Enrages on turn 8. Try to defeat him before then using breaks, buffs, elemental chains, imperils, and finisher. Ramuh can work well as finisher along with fulfilling esper summoning mission.
- A physical AoE cover tank can manage all of his early attacks. Full evasion tank is preferred.
- Using Quick Final Thunder on a unit equipped with 100% lightning resist will allow stacks to be built quickly and high damage to be dealt thereafter without triggering anything unintended.
- Cerius's awakened Barthundaga or Kuja's awakened Barthundara can be very useful in this fight.
- Make sure your units have some sort of paralysis resistance.
- Pay attention to Cleanse which removes all his debuffs.
Videos[]
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