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This page explains the stacking mechanics between various status effects.

There are two types of status effects: Active and passive. An active effect is gained by executing an ability during battle, while a passive effect can come from a trait, equipment, or esper. It is possible for a passive effect to auto-cast an active effect during battle.

Rules of thumb:

  • Same active effects don't stack, with some exceptions.
  • Same passive effects stack, with some exceptions.
  • Active effects stack with passive effects and go beyond passive effects caps.

Example: Active ATK buff (100%) will stack with stacked passive ATK buffs (400% total). Both stack to be 500% ATK buff.

Active[]

Only one unique effect, with different icon and wording, can be active at a time. To view which effects are active on a unit/enemy, long press them during battle.

Boosts Status Ailments
  • Status buffs (4)
  • Status break protection (4)
  • Ailments protection (8)
  • Elemental resistances (8)
  • Elemental imbues (8)
  • Damage mitigations (3)
  • Damage resistances (2)
  • Physical killers (12)
  • Magic killers (12)
  • Stop protection
  • Charm protection
  • Cover*
  • Provoke
  • Reraise
  • Counter
  • Regen
  • Refresh
  • LB gauge fill rate buff
  • Nullify spell
  • Mirage
  • LB damage boost
  • Ability damage boost (per ability)
  • Poison
  • Blind
  • Sleep
  • Silence
  • Paralyze
  • Confuse
  • Disease
  • Petrify
  • Hex
  • Zombie
Enfeeblements
  • Status break (4)
  • Ailment break (8)
  • Elemental imperil (8)
  • Stop
  • Charm
  • Berserk
Other Effects
  • Reflect
  • HP barrier
  • Enable ability (per ability)
  • Damage over time (per ability)
  • Singing
  • Note: Different types and forms of active cover don't stack, newest cover replaces older one.

Stackable Effects[]

  • ATK buff, normal attack's ATK buff, and berserk's ATK buff stack.
  • Status buffs from Arena bonus and regular status buffs stack.
  • Enable ability for different abilities stack.
  • Ability damage boost for different abilities stack.
  • Different damage over time stack.

Layered Effects[]

If a unit has more than one identical effects of different potency, only the strongest one will be active. However, the previous effect is not removed, it stays dormant on that unit until the duration runs out. If the strongest effect runs out before the weaker one, the weaker one will become active again. This is called layered effects. There is no known limit on the number of layers.

Example: Two ATK buffs, one is 100% for 3 turns, and the other is 80% for 5 turns. The 100% one will be active for 3 turns, followed by 80% one for 2 turns.

A good application for layered effects is the enable ability effect:

  • Dual-casting that effect will give you 2 layers, doubling its usage limit.
  • Some effects have limited use but infinite turns, so you can store them for later use.

There are only two unlayerable effects, explicitly coded to prevent exploit: Reflect and mirage.

Passive[]

Stack Caps[]

Passive Cap Example
Stats 400% / stats HP +10%, ATK +10%
Killers 300% / killer Man-Eater, Killer Bow
Killers limit break 50% / killer Beast Killer (Stat Break I)
EQ Doublehand 400% / stats Doublehand, True Doublehand
EQ Dual Wield 400% / stats Eternal Wind
LB gauge per turn 12 Auto-Limit
LB gauge fill rate 1000% High Tide
LB damage 300% Heart Overcoming Hatred
Jump damage 800% High Jump
Physical evasion 100% Evade
EVO MAG 300% EVO MAG +10%
Esper bonus stats 200% ST Reflection Boost
Esper evoke damage 300% Frigid Evocation
Break status damage 300% Hero's Spear++
Common item drop rates 100%
Rare item drop rates 100%
Gil obtained 100% Gil Farmer
Accuracy 100% Short Bow
Reduce encounter 100% Charm Bangle
MP cost reduction 80% Vigor Voice, Three Stars
Healing items potency No known cap

Unstackable Materia[]

  • Only one copy of each unstackable materia can be equipped at a given time. The ability selection screen will grey out other copies if one is already equipped. You can check which materia is unstackable by the blue colored [1] on its icon.
  • Same effect from other items do stack. For example: Man-Eater materia don't stack, but you can stack another Man-Eater from Deathbringer and Diabolos. Equipping 2 Deathbringer and a Man-Eater materia will give you 3 stacks.
  • "Only effects from different sources will stack" is a myth. Equipping two effects from one source (e.g. 2 weapons/accessories/materia) does not necessarily make it unstackable unless it's listed in this page.
Name Effect
Adventurer Increase ATK/DEF/MAG/SPR (10~40%)
Unstackable with all upgraded variants
A Lion's Heart Increase LB damage (55%)
Increase LB gauge (3) per turn
Barbariccia's Spirit Increase HP (30%)
Increase magic damage against humans, beasts, birds, and stone monsters (50%)
Frigo and Etcetera Increase ATK (20%)
Increase physical damage against machinas (50%)
Enables Rebellion (Rico Rodriguez, Mario Frigo, Annika Svennson, Teo only)
The Subservient Increase ATK (80%)
Fixed damage (2000) per turn to caster
Protector of Lapis Increase HP (20%) and SPR (40%)
Increase LB gauge (2) per turn
Thirst for Survival Increase HP/SPR (30%)
TF29 Agent Increase equipment ATK (20%) when dual wielding
Increase ATK (30%) when equipped with a gun
Increase ATK (30%) when equipped with a sword
Increase ATK (30%) when equipped with a throwing weapon
Increase ATK (30%) when equipped with a fist
Marchenko's Secrets Increase DEF (80%) when equipped with heavy armor
Increase resistance to sleep, paralyze, confuse, and petrify (100%)
Swift Hunter Increase ATK (25%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Whip Mastery Increase ATK (50%) when equipped with a whip
Original Arrival Increase resistance to all elements (30%)
Increase SPR (50%) when equipped with a staff
White Knight's Soul Increase ATK (40%) when equipped with a helm
Increase DEF (40%) when equipped with heavy armor
Hero's Vow - Dark Increase LB gauge fill rate (50%)
Increase ATK (30%) when equipped with a katana
Increase ATK (30%) when equipped with a sword
Increase ATK (30%) when equipped with a dagger
Increase ATK (30%) when equipped with a great sword
Dragoon's Pride Increase ATK (30%) when equipped with a spear
Increase ATK (30%) when equipped with a helm
Sworn Six's Pride - Dark Increase ATK (30%) when equipped with a great sword
Increase ATK (30%) when equipped with heavy armor
Sworn Six's Pride - Light Increase MAG (40%) and HP (20%)
Decrease chance of being targeted (50%)
Sworn Six's Pride - Fire Increase ATK (30%) when equipped with an axe
Increase ATK (30%) when equipped with heavy armor
Sworn Six's Pride - Earth Increase DEF (40%) when equipped with a heavy shield
Increase ATK (40%) when equipped with heavy armor
Sworn Six's Pride - Wind Increase ATK (50%) when equipped with a spear
Increase jump damage (25%)
Sworn Six's Pride - Water Increase MAG (40%) when equipped with a rod
Increase SPR (40%) when equipped with a staff
Proud Fencer Increase HP (20%)
Increase ATK (40%) when equipped with a great sword
Dark Bond Increase MAG (30%) when equipped with a rod
Increase MAG (20%) when equipped with a robe
Dark Knight's Soul Increase ATK (30%) when equipped with a sword
Increase ATK (20%) when equipped with heavy armor
Chosen One Increase fire resistance (20%)
Increase ATK (35%) when equipped with a sword
Increase ATK (15%) and HP (10%) when equipped with when equipped with light armor
H Armor Arts Increase HP/DEF (30%) when equipped with heavy armor
L Shield Arts Increase DEF/SPR (30%) when equipped with a light shield
Symphonic Flair Increase ATK/MAG (40%) when equipped with an instrument
Rod Mastery Increase MAG (50%) when equipped with a rod
Barrier Mage's Oath Increase SPR (25%)
Increase SPR (25%) when equipped with a staff
Staff Mastery Increase SPR (50%) when equipped with a staff
Martial Arts Mastery Increase ATK (50%) when equipped with a fist
Large Sword Mastery Increase ATK (50%) when equipped with a great sword
Katana Mastery Increase ATK (50%) when equipped with a katana
Dark Sword Arts Increase ATK (30%)
Increase equipment ATK (100%) and accuracy (25%) when single wielding a one-handed weapon
Unmatched Wizardry Increase SPR (10%)
Increase equipment MAG (50%) when single wielding one-handed weapon
Tomb Raider Increase HP (20%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Increase counter chance (25%)
Increase LB gauge (2) per turn
Buster Style Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
Doublehand Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon
Turbulent Evasion Increase ATK (10%)
Increase physical evasion (5%)
Increase wind resistance (20%)
Spirit of Freedom Increase physical evasion (10%)
Increase ATK (15%)
True Spirit of Freedom Increase physical evasion (15%)
Increase ATK (20%)
Renewal Recover MP (5%) per turn
Mog Wisdom Increase LB gauge fill rate (50%)
Mechanical Heart Increase HP/SPR (15%)
Chance to counter physical attacks (30%) with Mechanical Heart
Chance to counter magic attacks (30%) with Mechanical Heart
Demon Banisher Increase magic damage against demons (50%)
Man-Eater+ Increase physical and magic damage against humans (75%)
Dragon Killer+ Increase physical and magic damage against dragons (75%)
Syldra's Protection Increase physical damage against aquatics and dragons (50%)
Beast Killer Increase physical damage against beasts (50%)
Demon Killer Increase physical damage against demons (50%)
Man-Eater Increase physical damage against humans (50%)
Undead Killer Increase physical damage against undeads (50%)
Bird Killer Increase physical damage against birds (50%)
Dragon Killer Increase physical damage against dragons (50%)
Stone Killer Increase physical damage against stone monsters (50%)
Machine Killer Increase physical damage against machinas (50%)
Aquan Killer Increase physical damage against aquatics (50%)
Bug Killer Increase physical damage against insects (50%)
Spirit Slayer Increase physical damage against fairies (50%)
Plant Killer Increase physical damage against plants (50%)

Unstackable Effects[]

Unstackable Effect

Effects that are unstackable may come from equipment or materia. Unlike unstackable materia, which prevents you from equipping more than 1 of the same materia, you may equip more than one item with unstackable effects. Doing so will show a pop up notifying that the effect won't stack.

Name Effect
Physical Evade Increase physical evasion (20%)
Crisis Evasion Increase physical evasion (5%)
Avian Tactics Increase physical evasion (5%)
Stand Back Increase physical evasion (5%)
Proof of Talent Increase MAG (30%)
Increase counter chance (25%)
High Power Increase LB gauge (2) per turn
Spirit of Freedom Increase ATK (15%)
Increase physical evasion (10%)
True Spirit of Freedom Increase ATK (20%)
Increase physical evasion (15%)

Unstackable Mechanic[]

Effects with an unstackable mechanic doesn't prevent you from equipping more than one, nor does it prompt you about the unstackable effect. They simply don't stack because the gameplay mechanic prevents them from stacking.

  • Dual Wield
    • Technically, dual wield does stack. However the most common source of dual wield, Dual Wield, is already capped for the types of weapons that can be dual wielded. There are other dual wield effects with fewer types of weapon.
  • Multi-hits regular attacks
    • Only the strongest is used.
  • Magic evasion
    • Only the strongest is used.
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