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This article is a user created content created by Fantasticsphere, receiving little to no curation from the wiki administrators. This article should only be edited by the creator unless it contains something that are against editing policies. Information written in this article may contain opinion based upon their experiences, and are meant to help other users. However, they might not be applicable to your experience or might contain misinformation. |
Overview[]
This page is a curated list of certain Limit Bursts (LB) with relatively rare or outstanding characteristics compared to units' regular abilities. For damage-oriented LBs, only those that are substantially stronger than the unit's regular abilities without Dual Wield, or at least comparable to regular abilities with Dual Wield, would be included. A strict ranking might not always be meaningful, but more noteworthy ones are generally listed higher within each category.
Support (Buff)[]
Unit | Rarity | Name | LB Fill Rate | Effect |
---|---|---|---|---|
7 | Protector's Sacred Shield | 1x + 2 (22 ) |
Base: Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster. Mitigate damage taken (21%) for 4 turns to all allies. Max: Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster. Mitigate damage taken (50%) for 4 turns to all allies. Comment: Given the amount of mitigation and duration of the buff provided by this LB, plus how easy it is to fill up her LB gauge, Sacred Shield Charlotte could eliminate the need for a dedicated buffer for many trials. The fact that it's combined with 4-turn AOE magic cover makes this very slot efficient. Her regular kit provides various ways to increase her LB fill rate. For instance, she counters magic attack (80%) with LB fill rate +80% for all allies, while Healing Glory buffs AOE LB fill rate by 150% for 4 turns. In case a DEF/SPR buff is still needed, she can also do 4-turn DEF/SPR +110% via Knight's Command, while many damage dealers nowadays can provide self ATK/MAG buffs. | |
7 | Warriors of Dawn | 1x (22 ) |
Base: 14-hit physical damage (12.1x) to one enemy. Mitigate damage taken (21%) for 4 turns to all allies. Max: 14-hit physical damage (15x) to one enemy. Mitigate damage taken (50%) for 4 turns to all allies. Comment: Given that the main feature of this LB is the 50% damage mitigation, its value has to be considered in combination with the overall usefulness of the unit itself, which is high as he's currently one of the top physical tanks in the game. Sieghard has a similar LB but that lasts for only 3 turns. | |
7 | Divine Restitution | 2x + 2 (27 ) |
Base: Light magic damage (14x) with SPR scaling to all enemies. Heal HP (15000) split over 3 turns to all allies. Refresh MP (150) split over 3 turns to all allies. Auto-revive (100% HP) for 3 turns to all allies. Max: Light magic damage (18.8x) with SPR scaling to all enemies. Heal HP (15000) split over 3 turns to all allies. Refresh MP (150) split over 3 turns to all allies. Auto-revive (100% HP) for 3 turns to all allies Comment: Similar to Lotus Mage Fina's LB, but with 3-turn HP/MP recovery in addition to the auto-revive. | |
7 | Judgment Cross | 2x + 1 (27 ) |
Base: 11-hit magic damage (7.5x) with SPR scaling to all enemies. Decrease light and dark resistance (65%) for 3 turns to all enemies. Auto-revive (100% HP) for 3 turns to all allies. Max: 11-hit magic damage (10.4x) with SPR scaling to all enemies. Decrease light and dark resistance (65%) for 3 turns to all enemies. Auto-revive (100% HP) for 3 turns to all allies. Comment: Given the numerous LB fill rate buffs available nowadays, her LB gauge can be made to fill up easily. The 100% auto-revive combined with Lotus Mage Fina being one of the top healers made makes this LB quite practical to use. | |
7 | Societal Embrace | 1x + 2 (35 ) |
Base: Increase ATK/DEF/MAG/SPR (143%) for 3 turns to all allies. Grant HP barrier (3000) for 3 turns to all allies. Increase LB gauge fill rate (200%) for 3 turns to all allies. Max: Increase ATK/DEF/MAG/SPR (170%) for 3 turns to all allies. Grant HP barrier (3000) for 3 turns to all allies. Increase LB gauge fill rate (200%) for 3 turns to all allies. Comment: Currently the strongest AoE all-stats buff in this game. The LB rate buff helps refill her LB gauge in subsequent turns. Putting Mood Maker on her would give her 200% instant rate buff at the start of battle. The HP barrier is nice to have. Depending on situation, the HP/MP recovery of Maritime Strategist Nichol could be a better trade-off despite the stats buff being slightly lower. | |
7 | Ancient Formula | 1.25x (40 ) |
Base: Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Recover HP/MP (20%) to all allies Max: Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Recover HP/MP (20%) to all allies. Comment: Currently among the strongest AoE all-stats buff in this game. The 20% HP/MP recovery and AoE break removal is a great bonus on top of that. Although his LB gauge requires 40 crysts, his regular abilities has AoE stat buffs on-demand from 110% - 130% and some of his Stance abilities have LB fill rate +150% or LB gauge +1-4. Note that Elena's LB can also do 150% all-stats buff and her LB gauge could be even easier to fill than Nichol's depending on how you do her rotation. | |
7 | Angel Feather | 1.5x + 2 (40 ) |
Base: Cure ATK/DEF/MAG/SPR break to all allies. Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies. Heal (3000 HP, 25x) split over 3 turns to all allies. Refresh (120 MP, 0.7x) split over 3 turns to all allies. Max:Cure ATK/DEF/MAG/SPR break to all allies. Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies. Heal (3000 HP, 25x) split over 3 turns to all allies. Refresh (120 MP, 0.7x) split over 3 turns to all allies. Comment: Same AoE all-stats buff as Maritime Strategist Nichol. The HP/MP recovery becomes perpetual. | |
7 | Alexander Crest (Upgraded) | 1.5x (40 ) |
Base: Physical damage (5x) with ignore DEF (50%) to all enemies. Increase ATK/DEF/MAG/SPR (120%) for 2 turns to all allies. Mitigate damage taken (50%) for 2 turns to all allies. Max: Physical damage (6.45x) with ignore DEF (50%) to all enemies. Increase ATK/DEF/MAG/SPR (150%) for 2 turns to all allies. Mitigate damage taken (50%) for 2 turns to all allies. Comment: The ATK/DEF/MAG/SPR buff last 1 turn shorter than Maritime Strategist Nichol's or Rena's, but the 2-turn 50% damage mitigation is outstanding (Wilhelm could do 54% mitigation but that lasts only for 1-turn). Compared to Maritime Strategist Nichol, this LB doesn't have any HP/MP recovery or break removal. Zargabaath also doesn't come with high LB gauge fill rate or any active LB acceleration ability, so if you intend to use this LB regularly, you'd need a lot of additional LB fill rate-up or pairing with a unit with Entrust or equivalent. | |
7 | Nobunny Left Behind | 2x (45 ) |
Base: Cure ATK/DEF/MAG/SPR break and stop to all allies. Increase resistance to all elements (60%) for 3 turns to all allies. Restore MP (35%) to all allies. Grant HP barrier (3500) for 3 turns to all allies. Max: Cure ATK/DEF/MAG/SPR break and stop to all allies. Increase resistance to all elements (75%) for 3 turns to all allies. Restore MP (35%) to all allies. Grant HP barrier (3500) for 3 turns to all allies. Comment: The break removal, MP recovery, and HP barrier are great, but the 75% all-element resistance is the main distinct feature of this LB. The usefulness of this is situational nonetheless, since many bosses can be handled with 70%+ resistance to 2 to 3 elements that other units can readily provide (or in combination with espers). Filling up her LB since Turn 1 could also be a challenge. However, since Sylvie comes with a whole lot of other utilities, her overall usefulness along with this LB is still awesome. Moreover, she can do 50% all-element resistance on-demand via Withstand the Elements. Given that, there may be situations where her LB is used to provide full elemental immunity when combined with your team's other setup, with Withstand the Elements being a backup in case there is difficulty filling up her LB. | |
6 | Ritual of Longevity | 1x / 2x (20 ) |
Base: Auto-revive (80% HP) for 3 turns to all allies. Increase resistance to all elements (40%) for 3 turns to all allies. Max: Auto-revive (80% HP) for 3 turns to all allies. Increase resistance to all elements (64%) for 3 turns to all allies. Comment: Currently one of very few ways to do AoE auto-revive other than Rikku's and Lotus Mage Fina's LB. Although she doesn't have innate LB fill acceleration, her fill rate can readily become 2x via Chi - Golden Pearl Tenacity, which can be dual-cast by herself along with another Chi skill. AoE +64% all-element resistance is also high in the current meta. | |
7 | Celestial Limit | 2.5x (36 ) |
Base: Mitigate damage taken (30%) for 1 turn to all allies. Restore HP (10%) and MP (45%) to all allies. Max: Mitigate damage taken (54%) for 1 turn to all allies. Restore HP (10%) and MP (75%) to all allies. Comment: Same mitigation as Wilhelm / Veritas of the Earth / Y'shtola's LB, but the 75% MP recovery allows him to be an outstanding MP battery at the same time. | |
7 | Great Wall | 1x/2x + 3 (18 ) |
Base: Mitigate damage taken (30%) for 1 turn to all allies. Increase DEF (72%) for 3 turns to caster. Max: Mitigate damage taken (54%) for 1 turn to all allies. Increase DEF (130%) for 3 turns to caster Comment: Similar to Chow's LB but comes with DEF buff instead of HP/MP recovery. The DEF buff can be overridden by similar buffs from other units such as Maritime Strategist Nichol. | |
6 | Guardian's Oath | 2x (13-16 ) |
Base: Increase evocation gauge (6-10) Max: Increase evocation gauge (6-10) and lower LB cost Comment: One of the best ways to complete various Esper summon missions in the game. Though Eiko's LB is similar (in fact generating even more esper stones per use on average at max level), Garnet's LB gauge is much easier to fill than Eiko. | |
7 | Keep Calm and Stay Cool | 1x / 3x (30 ) |
Base: Grant HP barrier (3000) for 3 turns to all allies. Increase ice and water resistance (100%) for 3 turns to all allies. Increase DEF and SPR (141%) for 3 turns to all allies. Max: Grant HP barrier (3000) for 3 turns to all allies. Increase ice and water resistance (100%) for 3 turns to all allies. Increase DEF and SPR (170%) for 3 turns to all allies. Comment: +170% DEF/SPR is currently the strongest DEF/SPR buff in this game. Though he doesn't come with LB fill acceleration passive, his regular ability Lifeguard - Exhilarant provides AoE +200% LB fill rate buff. | |
7 | Magical Prism | 1x (11-16 ) |
Base: Reflect 1 magic spell taken for 2 turn to all allies Max: Reflect 1 magic spell taken for 3 turn to all allies and lower LB cost Comment: Reflect applied this way stacks with Carbuncle's Ruby Light. Self-targeted AoE magic would be amplified 12X when stacked on a 6-unit team. | |
6 | Phantasmal Respite | 1x (16 ) |
Base: Heal (480 HP, 8x) and recover (12 MP, 0.2x) split over 3 turns to all allies. Negate 2 physical attacks for 3 turns to all allies. Max: Heal (1200 HP, 14x) and recover (24 MP, 0.44x) split over 3 turns to all allies. Negate 2 physical attacks for 3 turns to all allies Comment: Currently one of the very few ways to enable AoE 100% evade without special equipments other than Fenrir, Thief's LB and Sara's Retreat Command. The HP/MP refresh is a nice bonus to the LB. |
Support (Debuff)[]
Unit | Rarity | Name | LB Fill Rate | Effect |
---|---|---|---|---|
7 | Mechabo Custom Hammer | 2x + 2 (32 ) |
Base: Physical damage (8x) to all enemies. Decrease ATK/DEF/MAG/SPR (50%) for 2 turns to all enemies. Max: Physical damage (11x) to all enemies. Decrease ATK/DEF/MAG/SPR (79%) for 2 turns to all enemies. Comment: Currently among strongest full break in this game, though it only lasts for 2 turns. Heavenly Technician Lid's regular abilities can still do 50% - 60% break on demand, providing a safety net in case her LB gauge is not full yet. | |
7 | Girls' Summer Vacation | 2x + 2 (28 ) |
Base: Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies. Increase water resistance (70%) for 3 turns to all allies. Max: Decrease ATK/DEF/MAG/SPR (75%) for 3 turns to all enemies. Increase water resistance (100%) for 3 turns to all allies. Comment: The full break is slightly stronger than the 74% provided by various other units, but it's lacking the convenience of a strong imperil that others such as Loren's and Auron's provide. That being said, Summer Fina & Lid has regular abilities that apply 75% - 100% fire/ice/lightning/water/earth on demand and a cooldown skill that does 74% full break (available on turn 1), all of which are dualcastable via Double Beach Fun. This more or less makes up for the lack of imperil in the LB. | |
7 | Tornado (Upgraded) | 2x (30 ) |
Base: 22-hit physical damage (7.3x) with ignore DEF (50%) to all enemies. Decrease fire and wind resistance (50%) for 3 turns to all enemies. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Max: 22-hit physical damage (9x) with ignore DEF (50%) to all enemies. Decrease fire and wind resistance (79%) for 3 turns to all enemies. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Comment: The break and LB fill rate are similar to Loren's. The imperil covers only 2 elements instead of Loren's three, but Auron's could deal more damage and his regular attack abilities have Absolute Mirror of Equity frames which depending on your team setup could make him a better option. | |
7 | Kingdom's Order (Upgraded) | 2x + 2 (30 ) |
Base: 15-hit physical damage (7.05x) with ignore DEF (50%) to all enemies. Decrease lightning, wind, and light resistance (50%) for 3 turns to all enemies. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Enable skills for 4 turns to caster: Greased Lightning, Quickbolt Blade, Swiftwind Blade. Max: 15-hit physical damage (8.5x) with ignore DEF (50%) to all enemies. Decrease lightning, wind, and light resistance (79%) for 3 turns to all enemies. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Enable skills for 4 turns to caster: Greased Lightning, Quickbolt Blade, Swiftwind Blade. Comment: The 79% 3-element imperil is great, while the LB doesn't even require leveling to achieve 74% stats break. Her LB fill rate can be increased by another 2x with General's Manifesto which is a 3-turn 70% full-break CD skill (6 turns, available on turn 1). If you still cannot keep her LB filled up in time, Loren have on-demand 50% full break whenever you need. These make her an outstanding breaker, while also being a decent damage dealer. 2B's LB can also do 74% full-break but imperil has to be done separately (e.g. via True Charge Volt). | |
7 | Glory of Figaro | 2x + 3 (32 ) |
Base: 30-hit Physical damage (5x) to all enemies
Decrease ATK/DEF/MAG/SPR (55%) for 1 turn, (45%) for 2 turns, and (35%) for 3 turns to all enemies. Increase LB gauge (8) next turn. | |
7 | Split Mirage (Upgraded) | 2x (30 ) |
Base: Physical damage (10x) to one enemy. Decrease water resistance (90%) for 3 turns to one enemy. Decrease ATK/DEF/MAG/SPR (55%) for 3 turns to one enemy. Increase modifier (5x) for 6 turns to caster (can't be dispelled): Call Me a Treasure Hunter!, Hydrolysis Dagger, Submersion Dagger, You're That Thief. Max: Physical damage (39x) to one enemy. Decrease water resistance (120%) for 3 turns to one enemy. Decrease ATK/DEF/MAG/SPR (84%) for 3 turns to one enemy. Increase modifier (5x) for 6 turns to caster (can't be dispelled): Call Me a Treasure Hunter!, Hydrolysis Dagger, Submersion Dagger, You're That Thief. Comment: Compared to King Edgar of Figaro's, the 84% full break is only ST and this upgraded LB requires his HP to drops below 21%. The regular version does 79% ST full break for 1 turn and 74% for the 3 turns. The 120% water imperil is great whenever it's relevant. Locke can also do 70% ST breaks and 65% AOE breaks on demand. The fact that his breaks are generally ST does limit his usefulness in many of the trials. | |
7 | Blade of Dark Desire (Upgraded) | 2x + 2 (20 ) |
Base: Physical damage (13.1x) to one enemy. Decrease ATK/DEF/MAG (45%) for 3 turns to one enemy. Decrease lightning resistance (100%) for 3 turns to one enemy. Max: Physical damage (16x) to one enemy. Decrease ATK/DEF/MAG (74%) for 3 turns to one enemy. Decrease lightning resistance (100%) for 3 turns to one enemy. Comment: This LB is a potential alternative to Loren's LB if you don't have her or do not care about SPR debuff. The 100% lightning imperil a great bonus on top of that. However, without this LB, he could only do 45% ATK/MAG break, so if you need to maintain a higher break, he may not be good choice for that. Note that Beatrix's LB can also do 74% ATK/MAG debuff along with 30% damage mitigation as a bonus. Beryl's and Beowulf's can do 74% ST full break. | |
7 | The Queen's Pastorale (Upgraded) | 1x + 2 (45 ) |
Base: Decrease ATK/DEF/MAG/SPR (45%) for 3 turns to all enemies. Increase ATK/DEF/MAG/SPR (115%) for 3 turns to all allies. Restore HP/MP (20%) to all allies. Enable skill for 1 use to caster: Rainbow Wings Glissando. Max: Decrease ATK/DEF/MAG/SPR (75%) for 3 turns to all enemies. Increase ATK/DEF/MAG/SPR (145%) for 3 turns to all allies. Restore HP/MP (20%) to all allies. Enable skill for 1 use to caster: Rainbow Wings Glissando. Comment: Among the strongest full breaks in this game, along with excellent buffs. However, the LB fill cost is high and her overall kit might not be your favorite. To increase the fill rate, you could use Lucent Flap, but then you couldn't cast her buff ability in that turn. | |
7 | Sagefire (Upgraded) | 1x / 3x (18 ) |
Base: Fire magic damage (2.55x) with ignore SPR (50%) to one enemy. Decrease fire, ice, and lightning resistance (75%) for 5 turns to one enemy. Enables access for 1 turn: Enhancement - Ice, Enhancement - Fire, Enhancement - Lightning. Max: Fire magic damage (4x) with ignore SPR (50%) to one enemy. Decrease fire, ice, and lightning resistance (100%) for 5 turns to one enemy. Enables access for 1 turn: Enhancement - Ice, Enhancement - Fire, Enhancement - Lightning. Comment: Currently among the strongest fire/ice/lightning imperil in this game. Ignis has 50% imperil in his regular ability, while LB fill rate could be buffed to 3x (AoE) if you put Robust Bean Soup into his rotation. The Ice/Fire/Lightning imbue is also extremely useful if you have TDH damage dealers with two-handed non-elemental weapons. | |
7 | Seal of Conviction (Upgraded) | 1x (18 ) |
Base: 20-hit Dark physical damage (8.55x) to all enemies. Decrease ATK/DEF (45%) for 3 turns to all enemies. Max: 20-hit dark physical damage (10x) to all enemies. Decrease ATK/DEF (74%) for 3 turns to all enemies. Comment: Similar debuff as enhanced Knight Delita except that it's missing the MAG debuff. If you have a separate source of strong MAG debuff or the enemy resists against it anyway, this LB could be used as a convenience as its LB gauge could be filled up quickly while the LB also does substantial damage (with a further 30% LB damage boost when the unit is at level 120) especially if you are chaining with another Veritas of the Dark. | |
7 | Destructive Thrust (Upgraded) | 1x (24 ) |
Base: Decrease DEF (45%) for 3 turns to one enemy. 12-hit physical damage (11.1x) to one enemy. Decrease fire, ice, and lightning resistance (75%) for 3 turns to one enemy. Max: Decrease DEF (74%) for 3 turns to one enemy. Physical damage (14x) to one enemy. Decrease fire, ice, and lightning resistance (104%) for 3 turns to one enemy. Comment: Currently the strongest fire/ice imperil (120% lightning imperil is possible with Barbariccia's Tempest Eye Wall). The DEF debuff is great but note that there are already various AoE alternatives. She doesn't come with LB fill acceleration, and the last 5% imperil / DEF debuff from level 25 to 30 is also quite costly to farm. | |
7 | Maelstrom | 1x (20 ) |
Base: 9-hit lightning and wind magic damage (4x) with ignore SPR (50%) to all enemies. Decrease lightning and wind resistance (75%) for 3 turns to all enemies. Max: 9-hit lightning and wind magic damage (5.45x) with ignore SPR (50%) to all enemies. Decrease lightning and wind resistance (104%) for 3 turns to all enemies. Comment: The lightning / wind imperil is among the top. Barbariccia could even do 120% lightning / wind imperil via Tempest Eye Wall, but it's a 6-turn cooldown. | |
7 | Shark Wave | 1x (20 ) |
Base: Physical damage (10x) to all enemies. Decrease water and wind resistance (70%) for 3 turns to all enemies. Max: Physical damage (12.9x) to all enemies. Decrease water and wind resistance (100%) for 3 turns to all enemies. Comment: The water/wind imperil is among the top. Although his LB gauge is relatively hard to fill, you may use his on-demand abilities for 60% water/wind imperil, and then use his LB whenever he's ready. | |
7 | One-Winged Angel | 1.5x + 1 (42 - 37 ) |
Base: Physical damage (8.6x) with ignore DEF (50%) to all enemies. Decrease light and dark resistance (76%) for 3 turns to all enemies. Max: Physical damage (11.5x) with ignore DEF (50%) to all enemies. Decrease light and dark resistance (100%) for 5 turns to all enemies. Lower LB cost. Comment: Currently among the strongest light/dark imperil in this game, but Dark Knight Cecil can already do 100% dark imperil on demand and Dark Fina can do 120% on CD. 100% and 75% light imperil can also be done by Aurora Fryevia and Ace on demand (respectively). | |
7 | Darkness Purging Blades of Azure Crimson | 1.5x + 4 (36 ) |
Base: Physical damage (15.2x) to all enemies. Decrease fire and ice resistance (76%) for 3 turns to all enemies. Max: Physical damage (21x) to all enemies. Decrease fire and ice resistance (100%) for 5 turns to all enemies. Comment: The fire/ice imperil is among the top. Although his LB gauge is relatively hard to fill, you may use his on-demand ability Blades of Azure Crimson for 60% fire/ice imperil (which one of his main attack skills), and then use his LB whenever he's ready. Note that Pyro Glacial Lasswell can also do 100% fire/ice imperil, but it's ST. Demon Rain's LB can do 104% AoE fire imperil at 26 LB crysts. | |
7 | Blitz Ace | 3x (18 ) |
Base: 16-hit physical damage (9.1x) to one enemy. Decrease water resistance (75%) for 5 turns to one enemy. Max: 16-hit physical damage (12x) to one enemy. Decrease water resistance (100%) for 5 turns to one enemy. Comment: The water imperil is among the top, though Seabreeze Dark Fina can do 110% via Sommerferien. Although his water imperil is done via his LB, the 3x LB fill rate should allow him to do it within 1 - 2 turns. With his TMR equipped, his LB's damage would be increased by 25%. His 100% water imperil is achieved at level 25. | |
7 | Jackpot Shot (Upgraded) | 3x+2 (22 ) |
Base: Physical attack with magic damage. See the mechanics page. Magic* damage (7.55x) with ignore SPR (50%) to one enemy. Decrease SPR (45%) for 3 turns to one enemy. Max: Physical attack with magic damage. See the mechanics page. Magic* damage (9x) with ignore SPR (50%) to one enemy. Decrease SPR (74%) for 3 turns to one enemy. Comment: The SPR debuff is strong, and his LB is very easy to fill and he's a great support unit in general. | |
7 | Dawn of Judgment | 1.5x (30 ) |
Base: Light hybrid damage (22.3x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies. Max: Light hybrid damage (25.2x) to all enemies. Decrease DEF/SPR (74%) for 3 turns to all enemies. Comment: The DEF/SPR debuff is strong. However, her LB gauge is quite costly to fill up. It is recommended to apply buff to accelerate her LB fill rate. Prishe's LB also does similar debuff but it's single-target. | |
7 | Twin Swords | 2x + 1 (24 ) |
Base: Physical damage (8.1x) to all enemies. Increase ATK (50%) for 3 turns to all allies. Decrease DEF (50%) for 3 turns to all enemies. Max: Physical damage (11x) to all enemies. Increase ATK (110%) for 3 turns to all allies. Decrease DEF (74%) for 3 turns to all enemies. Comment: A very strong DEF debuff in this game and the main feature of this LB (Lightning's and Orlandeau's LB have similar effect). There is a variety of other ways to achieve +110% ATK AoE buff or higher (e.g. Soleil), but the fact that it's piggybacked on a 11X 17-hit AoE attack from a decent damage dealer enables more efficient team setup in some occasions compared to having a separate buffer/breaker. | |
6 | Hack | 1x (16 ) |
Base: Physical damage (6.25x) to one enemy. Decrease ATK/DEF/MAG/SPR (30%) for 3 turns to one enemy. Inflict disease (100%) to one enemy. Max: Physical damage (8.65x) to one enemy. Decrease ATK/DEF/MAG/SPR (54%) for 3 turns to one enemy. Inflict disease (100%) to one enemy. Comment: The full break is still decent, despite Heavenly Technician Lid's being much stronger. His LB is more practical to depend on than Timothy's (despite Tim's LB being a 59% full break) since 9S has a better support kit overall, with stronger stats as a 6* unit. Players without 9S may consider Goken's LB, which is similar, though the unit has less utility in general. | |
6 | Sparkling Edge | 1x (16 ) |
Base: Lightning physical damage (2.9x) and decrease DEF/SPR (40%) for 3 turns to one enemy. Max: Lightning physical damage (4.1x) and decrease DEF/SPR (64%) for 3 turns to one enemy. Comment: Useful for those without stronger breakers such as Heavenly Technician Lid and Veritas of the Light. The main downside is the lack of built-in LB refill acceleration and the fact that the unit isn't very useful otherwise apart from his AoE MP refresh song (and when he sings, he wouldn't be able to use his LB). | |
5 | Tinkle Trick | 2x (14 ) |
Base: Decrease ATK/DEF/MAG/SPR (40%) for 3 turns to one enemy Max: Decrease ATK/DEF/MAG/SPR (59%) for 3 turns to one enemy Comment: Currently still a great full break. LB gauge is quick to fill and LB is very economical to level from his 3* form. However, this unit may not be very useful otherwise and there are already much stronger partial debuff available via other means. You don't necessarily want to use up a unit slot just for this LB. Mim's LB provides the same debuff. |
Healing[]
Unit | Rarity | Name | LB Fill Rate | Effect |
---|---|---|---|---|
7 | Hidden Track | 2x + 2 (36 ) |
Base: Remove all debuffs from all allies. Cure all status ailments to all allies. Heal (5840 HP, 30x) split over 3 turns to all allies. Refresh (121 MP, 0.2x) split over 3 turns to all allies. Increase resistance to ATK/DEF/MAG/SPR break and charm (100%) for 3 turns to all allies. Max: Remove all debuffs from all allies. Cure all status ailments to all allies. Heal (8160 HP, 30x) split over 3 turns to all allies. Refresh (150 MP, 0.2x) split over 3 turns to all allies. Increase resistance to ATK/DEF/MAG/SPR break and charm (100%) for 3 turns to all allies. Comment: The debuff removal includes ATK/MAG/DEF/SPR debuffs as well as other enfeeblement such as elemental imperil and berserk. The HP and MP recovery lasts for 3 turns yet the amount of recovery per turn is high enough to possibly not require further healing. Her LB gauge is also very easy to fill. | |
7 | Great Gospel | 1x (53-56 ) |
Base: Cure all status ailments to all allies. Revive all KO'd allies (50% HP). Restore HP (50%) to all allies. Cure ATK/DEF/MAG/SPR break, stop, and charm to all allies. Auto-revive (100% HP) for 3 turns to all allies. Max: Cure all status ailments to all allies. Revive all KO'd allies (100% HP). Restore HP (100%) to all allies. Cure ATK/DEF/MAG/SPR break, stop, and charm to all allies. Auto-revive (100% HP) for 3 turns to all allies. Lower LB cost. Comment: Similar to Ayaka's LB, except that it applies auto-revive instead of MP recovery. | |
7 | Angelic Feather (Upgraded) | 1x (53-56 ) |
Base: Cure all status ailments, stats breaks, and stop/charm to all allies. Revive all allies (50% HP). Heal (50% HP/MP) to all allies. Max: Cure all status ailments, stats breaks, and stop/charm to all allies. Revive all allies (100% HP). Heal (100% HP/MP) to all allies. Lower LB cost. Comment: Ayaka's LB is commonly considered to be a "reset button", since it effectively restores allies to starting condition (except buffs). The LB gauge requirement is extraordinarily high, so you'd probably need an entrust unit or apply LB fill acceleration (e.g. Eccentrick) for her LB to be practical. Her LB does 100% HP/MP heal or revive already at level 25, so you might not want to level beyond that. | |
6 | Refreshing Monsoon | 2x (27 ) |
Base: Heal (50% HP) to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Decrease water and light resistance (50%) for 3 turns to all enemies. Max: Heal (100% HP) to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Decrease water and light resistance (50%) for 3 turns to all enemies. Comment: Potentially a more practical LB to use than Ayaka's given the unit's much faster LB fill rate, although it doesn't revive allies or cure status ailments. That being said, Ayaka's LB is generally saved for turn efficiency rather than a skill to be regularly relied on. Charming Kitty Ariana's LB performs functions that are outside the unit's regular skillset and hence is more complementary in nature. | |
7 | Healing Tone | 2x (26 ) |
Base: Heal (2500 HP, 16.75x) to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Increase evocation gauge (6-10). Max: Heal (2500 HP, 24x) to all allies. Cure ATK/DEF/MAG/SPR break to all allies. Increase evocation gauge (9-10). Comment: Nice combination of Curaja-level healing and break removal, while also filling up esper gauge to full or almost full. | |
6 | Empowering Devotion | 1x (24 ) |
Base: Increase ATK/DEF/MAG/SPR (100%) for 2 turns to all allies. Remove ATK/DEF/MAG/SPR debuff from all allies. Max: Increase ATK/DEF/MAG/SPR (124%) for 2 turns to all allies. Remove ATK/DEF/MAG/SPR debuff from all allies. Comment: The AoE break removal is similar to Eiko, but it's slightly harder to fill her LB gauge. The AoE 124% stats buff is great but it's generally not a reliable means for such buffs even with LB fill acceleration. Even when it could be maintained throughout the battle, it conflicts with her 3 unlockable skills (Protection of the Goddess, Invocation of the Goddess, Dance of Misery), which requires a setup turn and her LB needs to be re-cast every 2 turns to maintain the stats buff. | |
6 | Miracle of Baron | 1x (20 ) |
Base: Restore HP (76%) and MP (20%) to all allies. Max: Restore HP (100%) and MP (44%) to all allies. Comment: Rosa's LB is quite strong and useful in niche situations especially when you don't have a proper MP recovery unit. |
Damage[]
Unit | Rarity | Name | LB Fill Rate | Effect |
---|---|---|---|---|
7 | Crimson Nova (Upgraded) | 1x (34 ) |
Base: 30-hit physical damage (14.5x) with ignore DEF (50%) to all enemies. Decrease fire resistance (90%) for 2 turns to all enemies. Max: 30-hit physical damage (17.5x) with ignore DEF (50%) to all enemies. Decrease fire resistance (120%) for 2 turns to all enemies. Comment: This LB is the main source of Aldore King Rain's damage output. With Soul Blood, he gets a total LB damage boost of +2.7x on his own (129.5x damage multiplier). Although he doesn't come with LB fill rate acceleration naturally, several of his skills (Extra Saber, Soul Blood) can fill up his LB gauge quickly, allowing him to cast his LB potentially every other turn (and maintain the 120% fire imperil). Moreover, this LB chains well with Hyoh's and Elena's. | |
7 | Light of Salvation | 1.5x (40 ) |
Base: 30-hit hybrid damage (33x) to all enemies. Increase ATK/DEF/MAG/SPR (120%) for 3 turns to all allies. Increase modifier (18x) for 3 turns to caster (can't be dispelled): Aurora - Radiant Might, Aurora - Valor, Blade of Crystal, Blossom - Frost Hedge, Blossom - Vigilance. Increase modifier (10x) for 3 turns to caster (can't be dispelled): Aurora Tempest, Blade of the Dawn, Blade of the Heavens Max: 30-hit hybrid damage (45x) to all enemies. Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies. Increase modifier (18x) for 3 turns to caster (can't be dispelled): Aurora - Radiant Might, Aurora - Valor, Blade of Crystal, Blossom - Frost Hedge, Blossom - Vigilance. Increase modifier (10x) for 3 turns to caster (can't be dispelled): Aurora Tempest, Blade of the Dawn, Blade of the Heavens. Comment: This LB gains 50% damage increase by equipping her TMR/STMR. The damage contribution of this LB isn't just the 45x/67.5x itself, but also the modifier buff it adds to skills like Blade of Crystal. Triple-casting Blade of Crystal can do 150x burst damage, of which 54x comes from the modifier buffs provided by this LB. A regular rotation of Way of the Aurora + Luminous Enervation => LB => 3x Blade of Crystal would result in Blade of Crystal having an effective modifier of 34x, of which 18x comes from the LB (an additional permanent 8x mod could be gained by casting Aurora Arts and Blossom Arts once). Her CD skills can fully fill her LB gauge, so it's also very easy to maintain the effect of the LB. The 3-turn AOE 150% ATK/MAG/DEF/SPR buff is a very nice bonus. | |
7 | Enemy Eradication | 1x (100 ) |
Base: 23-hit physical damage (13x) with ignore DEF (50%) to all enemies. Decrease ATK/DEF/MAG/SPR (200%) for 3 turns to caster. Inflict stop (100%) for 3 turns to caster. Max: 23-hit physical damage (16x) with ignore DEF (50%) to all enemies. Decrease ATK/DEF/MAG/SPR (200%) for 3 turns to caster. Inflict stop (100%) for 3 turns to caster. Comment: Given that Regina Cannon increases LB damage by 120%, the effective multiplier of this LB with this is 70.4x at max. Moreover, Regina can penta-cast on demand, where she can do any four of her LB gauge +25 skills along with Regina Cannon in her regular rotation, allowing her to cast her LB every other turn. Moreover, her LB is backloaded (78%) and can perfectly chain with a dupe. She gains stop resistance with her TMR equipped, and break resistance is generally easy to maintain nowadays with many units that grant this such as Folka and Sylvie. | |
7 | Omnislash | 1x + 5 (36 ) |
Base: 7-hit physical damage (22.1x) with ignore DEF (50%) to one enemy. Max: 7-hit physical damage (25x) with ignore DEF (50%) to one enemy. Comment: Cloud has LB damage +40% via his TMR/STMR, effectively making this LB a 70x+ attack. However, it appears that he couldn't chain with a copy of himself with this LB, though it could fit into a long enough chain such as dual-casted Tornado. | |
7 | Duncan Combo (Upgraded) | 1x (36 ) |
Base: 52-hit physical damage (26.5x) with ignore DEF (50%) to one enemy. Enable Triple Blitz for 5 turns to caster. Max: 52-hit physical damage (35x) with ignore DEF (50%) to one enemy. Enable Triple Blitz for 5 turns to caster. Comment: 70x is really high for an LB in the current meta. Though it cannot perfectly chain even with a dupe, it could still deal more damage than Zeno's or Esther's. To enable this LB, his HP has to get below 20% due to Untiring Efforts. This can be achieved via his cooldown Undying Spirit or skills such as Graviga. His LB gauge is not particularly easy to fill, so LB fill acceleration buff is recommended. The non-upgraded version still deals 35x damage. Even if you don't manage to proc the upgraded LB every 2 turns, the 5-turn Triple Blitz would still allow him to maintain high damage output such as triple casting Phantom Rush or Tiger Break (e.g. a fully buffed Phantom Rush could deal 21x per attack, 63x triple-casted). | |
7 | Subjection to Equity - Crimson | 1.5x (36 ) |
Base: 14-hit physical damage (12x) with ignore DEF (50%) to all enemies. Increase modifier (3x) for 4 turns to caster (can't be dispelled): Absolute Mirror of Equity, Obliterating Mirror of Equity's Roar. Increase modifier (1.5x) for 4 turns to caster (can't be dispelled): True Mirror of Equity. Max: 14-hit physical damage (14.9x) with ignore DEF (50%) to all enemies. Increase modifier (3x) for 4 turns to caster (can't be dispelled): Absolute Mirror of Equity, Obliterating Mirror of Equity's Roar. Increase modifier (1.5x) for 4 turns to caster (can't be dispelled): True Mirror of Equity. Comment: In terms of the LB damage itself, Esther's could deal more damage. The greater power of this LB comes from the modifier increase it enables. For instance, via Perfect Void ⇒ LB ⇒ True Mirror of Equity, Obliterating Mirror of Equity's Roar's overall modifier could become 23x per attack (6x comes from the LB), 69x when triple-casted. | |
7 | Absolute Raikiri (Upgraded) | 2x (60 ) |
Base: 30-hit physical damage (11x) with ignore DEF (50%) to all enemies. Enable Tempest Charge for 3 turns. Increase LB damage (35%) for 3 turns to caster. Increase ATK (100%) for 3 turns to caster. Self damage (1500) next turn. Max: 30-hit physical damage (14x) with ignore DEF (50%) to all enemies. Enable Tempest Charge for 3 turns. Increase LB damage (35%) for 3 turns to caster. Increase ATK (250%) for 3 turns to caster. Self damage (1500) next turn. Comment: The amount of LB damage buff built-in is outstanding (+30% from TMR, +35% from LB itself). Despite that she couldn't equip Fixed Dice, Esther comes with 250% True Doublehand, 100% machine/stone killers, 230% ATK (along with the +250% from LB), and 2x LB fill rate, which make it very easy to max her stats and still have slots for other buffs such as more killers and LB rate-up. Her kit also comes with lightning imperil and imbue that can be applied within the same turn. These allow her to burst with her LB much more effectively than most other damage dealers. Her LB uses the Aureole Ray frames, which makes it quite easy to find a chaining partner without a dupe as well. | |
7 | Ho229 Type-B (Upgraded) | 1x (28 ) |
Base: 10-hit physical damage (11.1x) with ignore DEF (50%) to all enemies. Mitigate physical damage taken (20%) for 5 turns to caster. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Max: 10-hit physical damage (14x) with ignore DEF (50%) to all enemies. Mitigate physical damage taken (20%) for 5 turns to caster. Decrease ATK/DEF/MAG/SPR (74%) for 3 turns to all enemies. Comment: This LB allows 2B to inflict much stronger burst damage than her other skills (especially with a TDH build). For instance, you may start her rotation with Supreme Support Weapon (250% ATK/DEF buff + 70% full break), then True Charge Spear (if needed, which imbues lightning), one of her chaining moves to build up her LB gauge (e.g. True Charge Blade), and then her LB. She can also do a 5-turn 100% lightning imperil via True Charge Volt but to maximize her damage with this one, you might need to set up a chain with 2 other units since that's a 1-hit move. | |
7 | Blade of Expulsion | 1.5x + 3 (32 ) |
Base: 24-hit physical damage (23x) to all enemies. Increase ATK/DEF (130%) for 3 turns to all allies. Max: 24-hit physical damage (26x) to all enemies. Increase ATK/DEF (160%) for 3 turns to all allies. Comment: Given that Crimson can self-imbue and imperil, optimizing the damage output of his LB is relatively easy. His LB can perfectly chain with a dupe, or weave into longer chains such as dual-casted Tornado or Flood, or triple-casted Ars Arcanum (Absolute Mirror of Equity frames). | |
7 | Omnislash | 1x + 3 (36 ) |
Base: 15-hit physical damage (9.6x) with ignore DEF (50%) to one enemy. Max: 15-hit physical damage (12.5x) with ignore DEF (50%) to one enemy. Comment: This LB is what makes Cloud great with his typical double-hand setup compared to his regular ability. Note that the LB damage increases by 30% when Cloud reaches level 120. However, the animation is so long that fitting it into a chain is not always practical, though the damage is backloaded so that you can focus on chain capping at the final hit. | |
7 | Falling Sun | 1.5x (30 ) |
Base: Fire physical damage (7.95x) with ignore DEF (50%) to all enemies. Decrease fire resistance (60%) for 3 turns to all enemies. Add fire element to physical attacks for 3 turns to caster. Enable skill for 2 turns to caster: Bold Shot. Max: Fire physical damage (9.4x) with ignore DEF (50%) to all enemies. Decrease fire resistance (90%) for 3 turns to all enemies. Add fire element to physical attacks for 3 turns to caster. Enable skill for 2 turns to caster: Bold Shot. Comment: This LB is what makes Ang great. With fire element imbue and 90% imperil all built into an amazing 18.8x 1-hit attack (24.44x with his TMR equipped), it also enables Bold Shot, which is a 10x ST attack that can be W-casted. The LB ⇒ Bold Shot ⇒ Bold Shot rotation can be very effective against a singular enemy. Ang also comes with great killer passives against many enemy types, making him top finisher against such enemies. | |
7 | Death from Above (Upgraded) | 3x (30 ) |
Base: 5 casts of physical damage (2.02x) with ignore DEF (50%) to one random enemy. Max: 5 casts of physical damage (2.6x) with ignore DEF (50%) to one random enemy. Comment: 20.2X - 26X multiplier on Olive is amazing given proper doublehand setup, though it requires a relatively long chaining window and a singular enemy to be effective as a finishing hit. Her LB fills extremely fast due to her Destructionist passive. At 7, it is quite easy for her to reach 300% ATK and 300% Equipment ATK. She can also gain another +50% and +100% machine killer via Demolition Specialist and Empowering Shot respectively. The damage multiplier of the LB only differs by 1x between level 25 and 30 though (25x vs. 26x). | |
7 | Ragnarok | 2x + 3 (32 ) |
Base: 6-hit physical damage (13.1x) to one enemy. Decrease ATK/DEF/MAG/SPR (65%) for 4 turns to one enemy. Enable Triple Command for 4 turns to caster. Max: 6-hit physical damage (16x) to one enemy. Decrease ATK/DEF/MAG/SPR (65%) for 4 turns to one enemy. Enable Triple Command for 4 turns to caster. Comment: The 16x multiplier might not seem high, but Sora actually gets LB damage +30% at level 120. His LB gauge is also quite easy to fill. Note that his regular skill Ars Arcanum could be ramped up to 10x (double/triple castable) so the true damage potential actually comes from the break and the Triple Command it unlocks while not losing much when using this LB. | |
7 | Extreme Nova | 1x (30 ) |
Base: 30-hit physical damage (16.1x) to all enemies. Max: 30-hit physical damage (19x) to all enemies. Comment: This LB is much stronger than his regular attack abilities and could chain with Eternal Ray, though Phantom Blade could deal more damage with W/T-ability and Hyoh doesn't come with innate LB fill acceleration. His LB at level 25 is only 0.5x weaker than level 30. | |
7 | Burning Hellfire | 1x (24 ) |
Base: Fire physical damage (5.95x) with ignore DEF (50%) to all enemies. Max: Fire physical damage (7.4x) with ignore DEF (50%) to all enemies. Comment: This LB deals 14.8x damage at max level, which is much stronger than his regular abilities. If you could keep his LB gauge filled up, combined with 2x Flaming Axe every 5 turns (in case you put non-elemental two-handed weapon on him) and Red Inferno every 4 turn, you could set up rotations that make him deal massive damage as a finisher (about 15x - 16x+ per turn on average). | |
7 | Unstoppable Wave (Upgraded) | 2x + 2 (45 ) |
Base: Physical damage (9x) with ignore DEF (50%) to one enemy. Enable skills for 3 turns to caster: Blade Flash - Final, Crimson Era, Fatal Bloom. Decrease fire and ice resistance (70%) for 3 turns to one enemy. Enable skill for 3 turns to caster: Absolute Mirror of Equity. Max: Physical damage (12x) with ignore DEF (50%) to one enemy. Enable skills for 6 turns to caster: Blade Flash - Final, Crimson Era, Fatal Bloom. Decrease fire and ice resistance (100%) for 3 turns to one enemy. Enable skill for 3 turns to caster: Absolute Mirror of Equity. Comment: His LB gauge is not very easy to fill up without further rate buff, but the main issue is the fact that this LB is a finisher move, while his main role is usually a Dual Wield chainer. It does unlock Absolute Mirror of Equity, which is a 13x chaining move (the only other way to unlock this is via his 5 turns CD skill Perfect Selflessness). To maximize his damage, you might want to consider having 2 other chainers in your party so that this LB could actually chain cap. | |
7 | Blood Linkage | 2x+2 (30 ) |
Base: 30-hit magic damage (20.2x) with SPR scaling to all enemies. Max: 30-hit magic damage (26x) with SPR scaling to all enemies. Comment: Awakened Rain's SPR could exceed 1500+ with the right gear. Though the attack is non-elemental and there are stronger magic attackers, in those battles where you are anyway using him as magic tank, this LB could add significant damage as if you have an extra damage dealer in your team, making this very slot efficient. Apart from his innate LB fill acceleration, he also gains 7 LB crystals at the start of battle and whenever Transformational Power proc. This LB chains well with Hyoh's LB. | |
5 | Death | 1x (14 ) |
Base: Inflict death (70%) to all enemies Max: Inflict death (89%) to all enemies Comment: Mainly useful for clearing mobs and certain niche cases in the Arena. Not many AoE KO skills can reach even 70% chance of success. Suzume's LB has similar AOE KO but does 6.9x attack in case that fails to proc. |