Overview[]
- Origin: Final Fantasy Brave Exvius
- Type: Story Event
- Reference: Announcement
- Event Period: 1/18/19 00:00 - 1/31/19 23:59 PST
The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.
There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.
Rewards[]
Featured[]
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Conjurer's Rod | Rod | ATK+12, MAG+60 Effect: Wind Resistance +15%Wind Resistance +15%
| |||||||
Water Priestess's Choker | Accessory | DEF+3, SPR+3, SPR +15% Resistance: Water (+30%) Effect: Power of HealingPower of Healing
|
Total[]
Battle Info[]
Name | Energy | Rank EXP |
---|---|---|
Priestess of the Land | 15 | 678 |
Encounter with the Goddess | 25 | 1155 |
Cataclysm | 35 | 1652 |
To the Rampaging Serpent | 45 | 2169 |
Priestess of the Water | 66 | 2706 |
Peace at Last | 65 | 3250 |
The Goddess From Afar | 75 | 3820 |
Protector of the Aquapolis | 85 | 4420 |
Bonus Stage | 90 | 2073 |
Total | 501 | 21923 |
Mission Checklist[]
Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with
Priestess of the Land | |
---|---|
Guardians of the Priestess | Yubel in party (Companion included) No items No continues |
The Knight and the Black Chocobo | Deal earth damage No limit bursts No continues |
Lucky Black Chocobo | Use white magic Deal lightning damage No continues |
Zealous Follower | Use magic 2 or more times Use black magic No continues |
A Log and a Hard Place | Use a limit burst Deal dark damage Defeat the wood spirit's party within 5 turns |
Encounter with the Goddess | |
---|---|
Not an Illusion! | Ichor in party (Companion included) No items No continues |
Ichor's Confusion | Deal fire and ice damage Use magic 2 or more times No continues |
Chasing the Goddess | Deal lightning damage 2 or more times No recovery magic No continues |
Forest Chase | Evoke an esper No magic No continues |
Treacherous Waters | Use 2 or more limit bursts Clear without an ally being KO'd Defeat the crazed amoeba with magic |
Cataclysm | |
---|---|
Monster Extermination | Kihana in party (Companion included) No items No continues |
Unfamiliar Monsters | Deal ice and lightning damage Activate an element chain 2 times or more in 1 turn No continues |
Saved by the Priestess | No limit bursts Get a chain of 5 or more in 1 turn No continues |
The Cost of Faith | Deal lightning damage 2 or more times Evoke an esper No continues |
Out for Blood | Deal wind damage 2 times or more Use 2 or more limit bursts Defeat the bloody shark with a limit burst |
To the Rampaging Serpent | |
---|---|
Concern | Clear without an ally being KO'd Deal fire damage No continues |
Show of Power | Activate an element chain 3 times or more in 1 turn No magic No continues |
Woman of Mystery | Evoke an esper Use magic 3 or more times No continues |
Over the Waterfall | Deal fire damage 2 times or more Use green magic No continues |
Hungry Giant | Use 2 or more limit bursts Get a chain of 6 or more in 1 turn Defeat the jackalto with magic |
Priestess of the Water | |
---|---|
About Ichor | Folka in party (Companion included) Deal lightning and light damage No continues |
Story of My Life | No magic Use 3 or more limit bursts No continues |
Kihana and Yubel | Deal water damage 3 times or more to an enemy Use magic 3 or more times No continues |
Hearts Growing Closer | Deal fire and light damage 2 times or more each No limit bursts No continues |
A Great Presence | Evoke Odin Get a chain of 7 or more in 1 turn No continues |
Raging Serpent | No recovery magic Use magic 4 or more times Defeat Leviathan with a limit burst |
Peace at Last | |
---|---|
Encouraging Yubel | Evoke an esper No items Clear without an ally being KO'd |
Through the Woods | Activate an element chain 3 times or more in 1 turn Deal fire damage 2 times or more No continues |
Doing the Right Thing | Deal lightning damage Use a limit burst No continues |
Root-Ridden Road | Activate an element chain 4 times or more in 1 turn No limit bursts No continues |
Beast of Greed | Deal fire and ice damage 3 times or more each No recovery magic Defeat the earth eater's party within 5 turns |
The Goddess From Afar | |
---|---|
Chasing Folka | Ichor in party (Companion included) No recovery magic No continues |
Following Footsteps | Evoke Ramuh No magic No continues |
Ichor's Wish | Use 3 or more limit bursts Use magic 4 or more times No continues |
Folka the Water Priestess | Deal lightning damage 4 times or more Clear without an ally being KO'd Defeat Folka with magic |
Protector of the Aquapolis | |
---|---|
To the Lake | Deal earth damage 2 times or more Use a limit burst Clear without an ally being KO'd |
Inherited Flaws | Activate an element chain 4 times or more in 1 turn No magic No continues |
Luluna's True Strength | Get a chain of 7 or more in 1 turn Use magic 5 or more times No continues |
Nearing Lake Dorr | Use 4 or more limit bursts Use green magic No continues |
Shadow in the Depths | Evoke Leviathan Get a chain of 8 or more in 1 turn Defeat a/the tentickler with an esper |
Bonus Stage | |
---|---|
Bonus Stage 1 | Deal fire and ice damage 2 times or more each Use 3 or more limit bursts Defeat an ochu with magic |
Bonus Stage 2 | Evoke an esper Activate an element chain 3 times or more in 1 turn Defeat the bomb juniors within 10 turns |
Bonus Stage 3 | Deal fire, lightning, and earth damage No items Defeat Europa with an esper |
Cave of Crystals (Black) | |
---|---|
Cave of Crystals (Black) 1 | Clear without an ally being KO'd Use a limit burst Deal fire damage 3 times or more |
Cave of Crystals (Black) 2 | Activate an element chain 3 times or more in 1 turn No recovery magic No continues |
Cave of Crystals (Black) 3 | Evoke an esper No items Defeat Abaddon with a limit burst |
Cave of Crystals (White) | |
---|---|
Cave of Crystals (White) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No items |
Cave of Crystals (White) 2 | Evoke an esper Deal fire and dark damage 3 times or more each No continues |
Cave of Crystals (White) 3 | Use green magic Activate an element chain 2 times or more in 1 turn Defeat Addax with magic |
Cave of Crystals (Green) | |
---|---|
Cave of Crystals (Green) 1 | Clear without an ally being KO'd Use a limit burst Deal light damage 3 times or more |
Cave of Crystals (Green) 2 | No magic Deal fire and light damage 2 times or more each No continues |
Cave of Crystals (Green) 3 | Clear without an ally being KO'd No items Defeat Batory with a limit burst |
Cave of Crystals (Power) | |
---|---|
Cave of Crystals (Power) 1 | Clear without an ally being KO'd Deal ice damage 4 times or more No items |
Cave of Crystals (Power) 2 | No recovery magic Use 3 or more limit bursts Deal fire damage 2 times or more |
Cave of Crystals (Power) 3 | Deal fire and ice damage Get a chain of 8 or more in 1 turn Defeat Ettin with an esper |
Cave of Crystals (Guard) | |
---|---|
Cave of Crystals (Guard) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No magic |
Cave of Crystals (Guard) 2 | Use magic 3 or more times Use 2 or more limit bursts No items |
Cave of Crystals (Guard) 3 | Deal water and light damage 2 times or more each Use white magic Defeat a Red Roper with magic |
Cave of Crystals (Tech) | |
---|---|
Cave of Crystals (Tech) 1 | Clear without an ally being KO'd Deal ice and lightning damage Get a chain of 5 or more in 1 turn |
Cave of Crystals (Tech) 2 | No magic Deal lightning damage 3 times or more No continues |
Cave of Crystals (Tech) 3 | Deal fire, water, and light damage No items Defeat Calixte with a limit burst |
Cave of Crystals (Healing) | |
---|---|
Cave of Crystals (Healing) 1 | Clear without an ally being KO'd Use a limit burst Deal wind damage 3 times or more |
Cave of Crystals (Healing) 2 | Get a chain of 6 or more in 1 turn Deal wind and earth damage 2 times or more each No continues |
Cave of Crystals (Healing) 3 | Activate an element chain 2 times or more in 1 turn No items Defeat Leanan-Sidhe with magic |
Cave of Crystals (Support) | |
---|---|
Cave of Crystals (Support) 1 | Clear without an ally being KO'd Deal lightning and earth damage Use a limit burst |
Cave of Crystals (Support) 2 | Deal earth damage 2 times or more No recovery magic No continues |
Cave of Crystals (Support) 3 | Deal lightning damage 3 times or more Activate an element chain 3 times or more in 1 turn Defeat the King Kraken with a limit burst |
Bonus Stage[]
Stage 1: Ochu + Microchu (3x)[]
Ochu No. 139 | ||
---|---|---|
Race | Plant |
|
Level | 99 | |
HP | 35,000,000 | |
MP | 5,000 | |
ATK | 950 + 475 | |
DEF | 190 + 95 | |
MAG | 600 + 300 | |
SPR | 50 + 25 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
-50% | -50% | - | +50% | - | +50% | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to charm. Immune to ATK/MAG break. Vulnerable to DEF/SPR break. |
Abilities[]
- True Ochu Dance: Physical damage (3x) to all enemies. Inflict Blind, Silence and Confusion (100%) on all enemies
- Soil Slap: Earth physical damage (2.4x) to one enemy
- Osmose Bind: Fixed attack with hybrid damage.
See the mechanics page. Hybrid* damage (0.05x) as MP drain (5%) to one enemy
Microchu A/B/C No. 72 | ||
---|---|---|
Race | Plant | |
Level | 95 | |
HP | 10,000,000 | |
MP | 1,500 | |
ATK | 465 + 233 | |
DEF | 55 + 28 | |
MAG | 150 + 75 | |
SPR | 70 + 35 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
-50% | -50% | - | +50% | - | +50% | - | - |
Status Ailment Resistance | |||||||
- | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to charm. Immune to ATK/MAG break. Vulnerable to DEF/SPR break. |
Abilities[]
- Microchu A - Guardian Ivy: Increase DEF/SPR (40%) for 3 turns to all allies. Mitigate damage taken (30%) to all allies for 3 turns
- Microchu B - Snatching Ivy: Reduce ATK/DEF/MAG/SPR (40%) for 3 turns to all enemies. Reduce earth resistance (50%) for 3 turns to all enemies
- Microchu C - Fertile Sprout: Restore 10% HP to all allies
Attack Pattern (Ochu)[]
- On even turns: True Ochu Dance
- 80%/50%/30% HP threshold:
- Osmose Bind
- True Ochu Dance
- Ends turn
- If under 50% HP: True Ochu Dance every turn
- If above 50% HP: Another True Ochu Dance on even turns
- Every turn: Soil Slap, another True Ochu Dance
- Remaining actions are:
- (above 50% HP) Normal attacks
- (under 50% HP) True Ochu Dance (15% chance) or normal attacks (85%)
Attack Pattern (Microchu A/B/C)[]
- Every 3 turns
- Microchu A: Guardian Ivy (50% chance)
- Microchu B: Snatching Ivy (50% chance)
- Every 2 turns:
- Microchu C: Fertile Sprout (50% chance)
- Remaining actions are normal attacks
Stage 2: Bomb Juniors (8x)[]
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% | |
-100% | ||
Other | +300% |
Bomb Junior No. 961 | ||
---|---|---|
Race | Demon |
|
Level | 99 | |
HP | 8,888,888 | |
MP | 1,000 | |
ATK | 900 | |
DEF | 60 | |
MAG | 666 | |
SPR | 35 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | - | null |
Other Resistance | |||||||
Immune to Charm. Immune to ATK/MAG break. Vulnerable to DEF/SPR break. *Each has a -100% elemental weakness in their opposing element, and a +300% resistance to all other elements. Immune to non-elemental damage. |
Abilities:[]
- Elemental Magic: Magic damage of respective element (4x) to one enemy (can be sealed/reflected).
- Bomb junior is trembling: Increase ATK (100%) for 3 turns to caster.
- Self-Destruct: Fixed attack with magic damage.
See the mechanics page. Magic* damage of respective element (100x) to all enemies. 100% HP damage to caster. - Imperil: Reduce resistance to all elements (30%) for 3 turns to one enemy (can be sealed/reflected).
Attack Pattern (Fire/Thunder/Wind/Light Bomb Junior)[]
- 2 actions/turn
- Pre-emptive attack:
- Imperil
- Elemental Magic
- Ends turn
- If Bomb junior is trembling was used the previous turn:
- Self-Destruct
- Ends turn
- On turn 2, 5, 8, etc (3n-1 turns): Bomb junior is trembling (15% chance)
- Alternates between Imperil and Elemental Magic each turn
- Remaining actions are normal attacks.
Attack Pattern (Ice/Water/Stone/Dark Bomb Junior)[]
- 2 actions/turn
- Pre-emptive attack:
- 2x Imperil
- Ends turn
- If Bomb junior is trembling was used the previous turn:
- Self-Destruct
- Ends turn
- On turn 3, 7, 11, etc (4n-1 turns): Bomb junior is trembling (30% chance)
- Alternates between Elemental Magic and Imperil each turn
- Remaining actions are normal attacks.
Stage 3: Europa + Searcher (2x)[]
Europa No. 136 | ||
---|---|---|
Race | Machina |
|
Level | 99 | |
HP | 55,000,000 | |
MP | 100,000 | |
ATK | 800 + 400 | |
DEF | 230 | |
MAG | 750 + 375 | |
SPR | 210 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | +300% | - | +300% | +300% | - | +300% | +300% |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to charm. Immune to DEF/SPR break. Vulnerable to ATK/MAG break. |
Abilities[]
- Rapid Shot - Wind: Fixed attack with hybrid damage.
See the mechanics page. Wind hybrid* damage (2.5x) to all enemies - Rapid Shot - Light: Fixed attack with hybrid damage.
See the mechanics page. Light hybrid* damage (2.5x) to all enemies - Rapid Shot - Water: Fixed attack with hybrid damage.
See the mechanics page. Water hybrid* damage (2.5x) to all enemies - Rapid Shot - Ice: Fixed attack with hybrid damage.
See the mechanics page. Ice hybrid* damage (2.5x) to all enemies - Rapid Shot - Dark: Fixed attack with hybrid damage.
See the mechanics page. Dark hybrid* damage (2.5x) to all enemies - Twin Gatling Gun: Physical damage (2.5x) to one enemy
- Recovery System On: Remove ATK/DEF/MAG/SPR, Stop and Charm debuff from caster
- Pile Banger: Physical damage (4.5x) to one enemy
- Super Blast: Magic damage (3x) to one enemy
- Crush All: Physical damage (2.3x) to all enemies
- Change: Impact Mode: Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
- Change: Shooting Mode: No effect
- System Reinforce - Support: Summons Searcher A
- System Reinforce - Chain: Summons Searcher
Searcher No. 46 | ||
---|---|---|
Race | Machina | |
Level | 99 | |
HP | 15,000,000 | |
MP | 80,000 | |
ATK | 500 | |
DEF | 120 | |
MAG | 300 | |
SPR | 110 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+150% | - | +150% | -50% | - | +150% | -50% | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to charm. Immune to ATK/MAG break. Vulnerable to DEF/SPR break. |
Abilities[]
- Chain Laser: Ice, water, wind, light and dark magic damage (0.5x) to all enemies
- Melting Eye - Light/Dark: Reduce Light and Dark resistance (30%) for 3 turns to all enemies
- Melting Eye - Ice/Water: Reduce Ice and Water resistance (30%) for 3 turns to all enemies
- System Attack - ATK/MAG: Reduce ATK/MAG (65%) for 3 turns to all enemies
- System Attack - DEF/SPR: Reduce DEF/SPR (50%) for 3 turns to all enemies
Searcher A No. 46 | ||
---|---|---|
Race | Machina | |
Level | 99 | |
HP | 15,000,000 | |
MP | 80,000 | |
ATK | 500 | |
DEF | 120 | |
MAG | 300 | |
SPR | 110 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+150% | - | +150% | -50% | - | +150% | -50% | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to charm. Immune to ATK/MAG break. Vulnerable to DEF/SPR break. |
Abilities[]
- Attack Assist: Increase ATK/MAG (80%) for 3 turns to all allies
- Elemental Shield: Increase Fire, Lightning and Earth resistance (100%) for 3 turns to all allies
- Stop: Inflict Stop (80%) for 3 turns on one enemy
- Material Field: Mitigate physical damage taken (30%) to all allies for one turn
- Magic Field: Mitigate magic damage taken (30%) to all allies for one turn
- Enthrall Eye: Inflict Charm (80%) on one enemy for 3 turns
Attack Pattern[]
See Scorn of the Marching Beasts.
Tips[]
- See testimonials and discussions.
- Stage 1:
- Make sure your units resist confuse, and preferably silence and blind.
- An evade physical cover tank can be used to avoid any damage.
- Stage 2:
- A 100% passive provoke tank will help against damage issues, granted they might die due to preemptive; raise them every turn, or use 2 units to raise/Phoenix Down and reraise.
- Active provoke can work, but you'd still have to keep the preemptive in mind.
- Damage dealers that can deal all types of elemental damage (e.g. Holy Wand healers)
- Be wary of the enemies' different attacks. When Bomb junior is trembling is used, signified by its ATK buff, finish that bomb immediately. Otherwise prepare various buffs to mitigation, reraise, and elemental resistances, especially for your key units (reviver and tank).
- Stage 3:
- Try to kill both Searcher and Searcher A whenever they are summoned. Searcher will chain with Europa, and Searcher A will inflict your units with stop or charm.
- Elemental resistance buffs paired with a provoke-dodge tank, will help against Europa's Shooting Mode.
References[]
Videos[]
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