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Scorn of Antenolla

Overview[]

  • Difficulty: 11★
  • Reference: Announcement
  • Release Date: 8/23/18, 2055 days ago.

Battle Info[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 1 4500 300000 2300 Lapis100
Mission
Complete the quest Icon-Thorned Mace+Thorned Mace+
No items 5-star★ Trust Moogle
Deal fire, wind, and dark damage 2 times or more each Icon-Rare Summon TicketRare Summon Ticket
Defeat an antenolla within 35 turns Plant Killer+Plant Killer+
Boss
Antenolla

Boss Info[]

Antenolla A (Flower) No. 201
Race Plant

Antenolla A (Flower)

Level 99
HP 50,000,000
MP 100,000
ATK 550
DEF 80
MAG 680
SPR 50
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% -50% +100% absorb +100% absorb +100% -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/SPR break. Vulnerable to MAG break.

Abilities[]

Name Effect Target ATK DMG Element
Mysterious light has seeped through!(1)

Increase ATK/MAG (30%) for 4 turns to all allies
Mitigate magic damage taken (100%) for 4 turns to all allies (can't be dispelled)

Allies
Mysterious light has seeped through!(2)

Increase ATK/MAG (30%) for 3 turns to all allies
Mitigate magic damage taken (100%) for 3 turns to all allies (can't be dispelled)

Allies
Mysterious dark clouds overhead!(1)

Increase DEF/SPR (30%) for 4 turns to all allies
Mitigate physical damage taken (100%) for 4 turns to all allies (can't be dispelled)

Allies
Mysterious dark clouds overhead!(2)

Increase DEF/SPR (30%) for 3 turns to all allies
Mitigate physical damage taken (100%) for 3 turns to all allies (can't be dispelled)

Allies
A mysterious downpour has begun!

Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies

Allies
Prismatic Powder

Icon-Poison ResistanceIcon-Sleep ResistanceIcon-Silence ResistanceIcon-Paralysis ResistanceIcon-Confuse ResistanceIcon-Disease Resistance Inflict poison, sleep, silence, paralyze, confuse, and disease (100%) to all enemies
Icon-Charm Status Inflict charm (30%) for 3 turns to all enemies

AoE
Pollen

Icon-Poison ResistanceIcon-Sleep ResistanceIcon-Paralysis ResistanceIcon-Confuse Resistance Inflict poison, sleep, paralyze, and confuse (100%) to all enemies

AoE
Bewitching Bloom

Wind and earth physical damage (5.6x) to all enemies
Reduce wind and earth resistance (50%) for 3 turns to all enemies

AoE Physical Wind Earth
Petal Dance

Physical damage (4.3x) to all enemies

AoE Physical
Evergreen

Magic damage (4x) to all enemies

AoE Magic
Antenolla Extract

Water magic damage (5.5x) to all enemies
Reduce water resistance (100%) for 3 turns to all enemies

AoE Magic Water
Antenolla B (Ivy) No. 201
Race Plant

Antenolla B (Ivy)

Level 99
HP 40,000,000
MP 50,000
ATK 450
DEF 110
MAG 650
SPR 40
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% +100% +300% absorb +100% absorb - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to non-elemental damage.
Immune to ATK/SPR break. Vulnerable to DEF/MAG break.

Abilities[]

Name Effect Target ATK DMG Element
Vines have grown!

No effect

Vines have stopped growing...

No effect

Blown back by the vines!

Remove one enemy from the fight

ST
Thorn of Pain

Physical damage (3.5x) to one enemy
Icon-Disease Resistance Inflict disease (100%) to one enemy

ST Physical
Coil

Icon-Stop Status Inflict stop (100%) for 3 turns on one enemy

ST
Blood Suck

Magic damage (0.8x) as MP drain (50%) to one enemy

ST Magic
Running Rampant

Physical* damage (50x) to all enemies
Mitigate magic damage taken (100%) for 999 turns to caster (can't be dispelled)
Mitigate physical damage taken (100%) for 999 turns to caster (can't be dispelled)

AoE, Caster Fixed Physical
Antenolla C (Root) No. 201
Race Plant

Antenolla C (Root)

Level 99
HP 40,000,000
MP 50,000
ATK 400
DEF 65
MAG 600
SPR 60
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% +100% - absorb -50% absorb - +300%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to non-elemental damage.
Immune to DEF break. Vulnerable to ATK/MAG/SPR break.

Abilities[]

Name Effect Target ATK DMG Element
Roots have grown deep!

No effect

Roots are weakened...

No effect

Roots are absorbing everything!

Magic damage (2x) as MP drain (70%) to all enemies

AoE Magic
Cannibalize

Magic damage (5.3x) as HP drain (80%) to one enemy

ST Magic
Earthly Healing

Restore 2,000,000 HP to all allies

Allies
Petal Quake

Earth magic damage (4.5x) to all enemies
Reduce earth resistance (50%) for 3 turns to all enemies

AoE Magic Earth
Running Rampant

Physical* damage (50x) to all enemies
Mitigate magic damage taken (100%) for 999 turns to caster (can't be dispelled)
Mitigate physical damage taken (100%) for 999 turns to caster (can't be dispelled)

AoE, Caster Fixed Physical
Antenolla D (Leaves) No. 201
Race Plant

Antenolla D (Leaves)

Level 99
HP 40,000,000
MP 50,000
ATK 290
DEF 60
MAG 400
SPR 30
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +100% +100% absorb +300% absorb +100% -50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to MAG/SPR break. Vulnerable to ATK/DEF break.

Abilities[]

Name Effect Target ATK DMG Element
The leaves are vibrant!

No effect

The leaves' vibrance has faded...

No effect

The leaves created a sandstorm!

Wind and earth magic damage (9x) to all enemies
Reduce wind and earth resistance (50%) for 3 turns to all enemies

AoE Magic Wind Earth
Stone Blow

Earth magic damage (4x) to one enemy

ST Magic Earth
Leaf Cutter

Wind magic damage (4x) to one enemy

ST Magic Wind
Hayfever

Reduce ATK/DEF/MAG/SPR (60%) for 4 turns to all enemies

AoE
Running Rampant

Physical* damage (50x) to all enemies
Mitigate magic damage taken (100%) for 999 turns to caster (can't be dispelled)
Mitigate physical damage taken (100%) for 999 turns to caster (can't be dispelled)

AoE, Caster Fixed Physical

Attack Pattern[]

Antenolla A: Flower[]

  • Pre-emptive attack:
    • Mysterious dark clouds overhead!(1)
    • Ends turn
  • Above 70% HP (Rotation switches every 4 turns; 5 actions/turn):
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Petal Dance
  • Pollen (on turns divisible by 2)
  • Remaining attacks are normal attacks (50% chance to target highest SPR or ATK unit)
  • Ends the turn with Mysterious light has seeped through!(1) (on the 4th turn during this rotation)
  • Bewitching Bloom
  • Evergreen
  • Prismatic Powder (on turns divisible by 2)
  • Remaining attacks are normal attacks (50% chance to target highest SPR or ATK unit)
  • Ends the turn with Mysterious dark clouds overhead!(1) (on the 4th turn during this rotation)
  • 40% to 70% HP (Rotation switches every 3 turns; 5 actions/turn):
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Petal Dance
  • Pollen (on even turns)
  • Remaining attacks are normal attacks [Targets highest SPR (50%) or ATK (50%) unit]
  • Ends the turn with Mysterious light has seeped through!(2) (on the 3rd turn during this rotation)
  • Bewitching Bloom
  • Evergreen
  • Prismatic Powder (on even turns)
  • Remaining attacks are normal attacks [Targets highest SPR (50%) or ATK (50%) unit]
  • Ends the turn with Mysterious dark clouds overhead!(2) (on the 3rd turn during this rotation)
  • Under 40% HP (6 actions/turn):
    • 40%/20% HP threshold:
      • A mysterious downpour has begun!
      • Continues with the attack pattern for that turn
    • Remaining attacks follow a 2 turn rotation:
First rotation (Even turns) Second rotation (Odd turns)
  • Bewitching Bloom
  • Evergreen
  • Prismatic Powder
  • 2x normal attack [Targets highest SPR (50%) or ATK (50%) unit]
  • Antenolla Extract
  • Ends turn
  • Bewitching Bloom
  • Evergreen
  • 2x normal attack [Targets highest SPR (50%) or ATK (50%) unit]
  • Antenolla Extract
  • Bewitching Bloom
  • Ends turn

Antenolla B: Ivy[]

  • If the flower is dead: 12x Running Rampant
  • When the flower has >70% HP: (Rotation switches every 4 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Coil
  • Blood Suck
  • Ends turn
  • Vines have stopped growing... (if any ally is hit by a fire attack)
  • Vines have grown! (if no allies were hit with a fire attack)
  • Thorn of Pain
  • Blown back by the vines! (on even turns and after Vines have grown! was used twice)
  • Remaining actions are normal attacks
  • When the flower has 40-70% HP: (Rotation switches every 3 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Coil
  • Blood Suck
  • Ends turn
  • Vines have stopped growing... (if any ally is hit by a fire attack)
  • Vines have grown! (if no allies were hit with a fire attack)
  • Thorn of Pain
  • Blown back by the vines! (after Vines have grown! was used twice)
  • Remaining actions are normal attacks
  • When the flower has <40% HP, uses the following rotation each turn:
    • 2x Coil
    • Thorn of Pain
    • Ends turn

Antenolla C: Root[]

  • If the flower is dead: 12x Running Rampant
  • When the flower has >70% HP: (Rotation switches every 4 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Roots are weakened... (if any ally is hit by a wind attack)
  • Roots have grown deep! (if no allies were hit with a wind attack)
  • 3x Cannibalize
  • Roots are absorbing everything! (on even turns and after Roots have grown deep! was used twice)
  • Petal Quake (on even turns)
  • Remaining actions are normal attacks
  • Earthly Healing
  • Ends turn
  • When the flower has 40-70% HP: (Rotation switches every 3 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Roots are weakened... (if any ally is hit by a wind attack)
  • Roots have grown deep! (if no allies were hit with a wind attack)
  • 3x Cannibalize
  • Roots are absorbing everything! (after Roots have grown deep! was used twice)
  • Petal Quake (on even turns)
  • Remaining actions are normal attacks
  • Earthly Healing
  • Ends turn
  • When the flower has <40 HP, uses the following rotation each turn:
    • Cannibalize
    • Earthly Healing (on turn 2, 5, 8, etc)
    • Cannibalize (if Earthly Healing was not used)
    • Ends turn

Antenolla D: Leaf[]

  • If the flower is dead: 12x Running Rampant
  • When the flower has >70% HP: (Rotation switches every 4 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Stone Blow
  • Leaf Cutter
  • Ends turn
  • The leaves' vibrance has faded... (if any ally is hit by a dark attack)
  • The leaves are vibrant! (if no allies were hit with a dark attack)
  • Hayfever (on even turns)
  • Stone Blow
  • Leaf Cutter
  • The leaves created a sandstorm! (on even turns and after The leaves are vibrant! was used twice)
  • Remaining actions are normal attacks
  • When the flower has 40-70% HP: (Rotation switches every 3 turns)
First rotation (Immune to physical attacks) Second rotation (Immune to magic attacks)
  • Stone Blow
  • Leaf Cutter
  • Ends turn
  • The leaves' vibrance has faded... (if any ally is hit by a dark attack)
  • The leaves are vibrant! (if no allies were hit with a dark attack)
  • Hayfever (on even turns)
  • Stone Blow
  • Leaf Cutter
  • The leaves created a sandstorm! (after The leaves are vibrant! was used twice)
  • Remaining actions are normal attacks
  • When the flower has 40% HP, uses the following rotation each turn:
    • Hayfever (on even turns)
    • The leaves created a sandstorm!
    • Remaining actions are Stone Blow (50%) or Leaf Cutter (50%)

Tips[]

  • See testimonials and discussions.
  • Elements to watch out for:
    • All parts absorb water and earth.
    • Ivy and Root are immune to non-elemental damage.
    • Ivy has 300% lightning resistance.
    • Root has 300% dark resistance.
    • Leaves have 300% wind resistance
  • Bring status ailment, stop and charm immunity buffs
  • Kill the Flower last. If the Flower is killed before the other parts, each part will retaliate with a strong AoE attack (which cannot be covered) that will kill your team.
  • You'll want to use a physical tank that will pack as much Wind, Earth and Water resistance as possible and a good breaker to reduce the magical damage.
  • The Flower will alternate between two phases, one making all enemies immune to physical damage and the other making them immune to magic damage.
    • On turn 5 you can start dealing physical damage.
  • If Flower is above 70% HP, rotations will happen every 4 turns, if Flower is between 40%-70% it will happen once each 3 turns (consider the ambush in the count).
  • Antenolla starts out being immune to physical damage.
  • You'll need to use specific elements to "seal" certain attacks by hitting its caster with the correct element during odd (e.g. 1, 3, 5, etc.) turns in certain phases. The sealing attack doesn't actually need to deal damage.
    • Ivy's (B) snort - Seal with fire
    • Root's (C) AoE MP drain - Seal with wind
    • Leaf's (D) AoE earth/wind magic nuke - Seal with dark
  • When the flower has 40-70% HP, these sealings need to be done every turn.
  • You don't need to seal attacks when the flower has <40% HP
  • To kill all the the parts, a 75% imperil is needed at minimum. It can be an imperil for either fire, ice, or light.

References[]

Videos[]

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