Overview[]
- Origin: Final Fantasy Brave Exvius
- Type: Story Event
- Reference: Announcement
- Event Period: 4/12/19 00:00 - 4/25/19 23:59 PST
The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.
There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.
Rewards[]
Featured[]
Name | Effect | Materials | ||
---|---|---|---|---|
DEF+62, SPR+60 Effect: Pride of the HessPride of the Hess
| ||||
DEF+35, SPR+21 Resistance: Fire (+30%), Ice (+30%) |
Scorpion Stone (115) Fleet-Footed Bird's Tail Feather (85) Cloudy White Cloth (75) Twilight Desert Herb (75) Young Lady's Diary (1) |
Battle Info[]
Name | Energy | Rank EXP |
---|---|---|
A Place Unknown | 15 | 675 |
Meeting Mirfas | 25 | 1155 |
A So-Called Hero | 35 | 1652 |
Crimson's Past | 45 | 2150 |
Light of Hope | 55 | 2715 |
Retaliation | 65 | 3250 |
Raging Flames | 75 | 3750 |
Light Lost | 85 | 4500 |
Bonus Stage | 90 | 2073 |
Total | 490 | 21920 |
Mission Checklist[]
Usage or kill missions are bolded. If you are using magic to fulfill elemental damage condition take note when a stage contains "no magic/black magic" and "deal elemental damage" combo, indicated with
A Place Unknown | |
---|---|
Scorching Desert | Clear without an ally being KO'd No items No continues |
Allies | Use magic No limit bursts No continues |
Trembling Scenery | No recovery magic No items No continues |
Fading Strength | No magic Use a limit burst No continues |
Hidden in the Burning Sands | Clear without an ally being KO'd Use black magic Defeat the antares' party within 5 turns |
Meeting Mirfas | |
---|---|
Raging Heart | Clear without an ally being KO'd No items No continues |
The Escaped Pair | Use white magic Use magic No continues |
Encroaching Footsteps | Get a chain of 4 or more in 1 turn No items No continues |
Shaking Off Pursuers | Deal lightning damage to an enemy No recovery magic No continues |
Patrol | Activate an element chain 2 times or more in 1 turn Use magic Defeat the Aldore patrol bladed soldier with magic |
A So-Called Hero | |
---|---|
The Man in the Robes | Clear without an ally being KO'd No items No continues |
Familiar Swordsmanship | Deal lightning damage 2 or more times to an enemy Use black magic No continues |
The Chase | No limit bursts No green magic No continues |
What's in a Name? | Evoke an esper No recovery magic No continues |
Aldore Soldiers in Pursuit | Use a limit burst Get a chain of 4 or more in 1 turn Defeat the Aldore patrol heavy gunner with a limit burst |
Crimson's Past | |
---|---|
Subject of Admiration | Crimson in party (Companion included) No items No continues |
By Your Side | Deal fire damage to an enemy No magic No continues |
Ambitions | Activate an element chain 2 times or more in 1 turn No limit bursts No continues |
Unobtainable Ambitions | Use 2 or more limit bursts No items No continues |
Soldier of Hess | Deal fire damage 2 times or more to an enemy Clear without an ally being KO'd Defeat the Hess foot soldier with a limit burst |
Light of Hope | |
---|---|
A Daring Infiltration | Crimson in party (Companion included) Deal fire damage to an enemy Clear without an ally being KO'd |
Crimson's Will | No limit bursts Get a chain of 5 or more in 1 turn No continues |
Resounding Alarm | Use a limit burst Deal fire damage 2 times or more to an enemy No continues |
Raining Cats and Guards | No recovery magic No limit bursts No continues |
Mechanical Cavalry | Deal fire damage 3 times or more to an enemy No items Defeat the nessus with magic |
Retaliation | |
---|---|
Free from Hatred | Kyanos in party (Companion included) Deal wind damage to an enemy Clear without an ally being KO'd |
Scouts | Use a limit burst No items No continues |
Aldore Army Platoon | Deal lightning and wind damage to an enemy No recovery magic No continues |
Reinforcements | Activate an element chain 3 times or more in 1 turn No limit bursts No continues |
Aldore Army's Elite | Deal lightning and wind damage 2 times or more each to an enemy Clear without an ally being KO'd Defeat the Aldore patrol commander with a limit burst |
Raging Flames | |
---|---|
Neighbors in Arms | Use a limit burst Clear without an ally being KO'd No continues |
A Tiny Cry | Use green magic Activate an element chain 2 times or more in 1 turn No continues |
A Fading Light | Use 2 or more limit bursts No recovery magic No continues |
Wavering Heart | Get a chain of 6 or more in 1 turn No items No continues |
Mob | Evoke an esper Activate an element chain 3 times or more in 1 turn Defeat the angry black mage with magic |
Light Lost | |
---|---|
Growing Tragedy | Deal wind damage 3 times or more to an enemy Use green magic No continues |
Indiscriminate Assault | Use 2 or more limit bursts Get a chain of 7 or more in 1 turn No continues |
Neverending Screams | Evoke an esper No recovery magic No continues |
Merciless Massacre | Activate an element chain 4 times or more in 1 turn Deal fire and light damage to an enemy Defeat the prototype biological weapon with an esper |
Bonus Stage | |
---|---|
Bonus Stage 1 | No green magic Deal fire, ice, and lightning damage to an enemy Defeat the snatcher with an esper |
Bonus Stage 2 | No items No limit bursts Defeat the cursed knight with magic |
Bonus Stage 3 | Evoke an esper 2 times or more Use no more than 3 items Defeat the heartburn's party within 15 turns |
Cave of Crystals (Black) | |
---|---|
Cave of Crystals (Black) 1 | Clear without an ally being KO'd Use a limit burst Deal fire damage 3 times or more |
Cave of Crystals (Black) 2 | Activate an element chain 3 times or more in 1 turn No recovery magic No continues |
Cave of Crystals (Black) 3 | Evoke an esper No items Defeat Abaddon with a limit burst |
Cave of Crystals (White) | |
---|---|
Cave of Crystals (White) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No items |
Cave of Crystals (White) 2 | Evoke an esper Deal fire and dark damage 3 times or more each No continues |
Cave of Crystals (White) 3 | Use green magic Activate an element chain 2 times or more in 1 turn Defeat Addax with magic |
Cave of Crystals (Green) | |
---|---|
Cave of Crystals (Green) 1 | Clear without an ally being KO'd Use a limit burst Deal light damage 3 times or more |
Cave of Crystals (Green) 2 | No magic Deal fire and light damage 2 times or more each No continues |
Cave of Crystals (Green) 3 | Clear without an ally being KO'd No items Defeat Batory with a limit burst |
Cave of Crystals (Power) | |
---|---|
Cave of Crystals (Power) 1 | Clear without an ally being KO'd Deal ice damage 4 times or more No items |
Cave of Crystals (Power) 2 | No recovery magic Use 3 or more limit bursts Deal fire damage 2 times or more |
Cave of Crystals (Power) 3 | Deal fire and ice damage Get a chain of 8 or more in 1 turn Defeat Ettin with an esper |
Cave of Crystals (Guard) | |
---|---|
Cave of Crystals (Guard) 1 | Clear without an ally being KO'd Use 2 or more limit bursts No magic |
Cave of Crystals (Guard) 2 | Use magic 3 or more times Use 2 or more limit bursts No items |
Cave of Crystals (Guard) 3 | Deal water and light damage 2 times or more each Use white magic Defeat a Red Roper with magic |
Cave of Crystals (Tech) | |
---|---|
Cave of Crystals (Tech) 1 | Clear without an ally being KO'd Deal ice and lightning damage Get a chain of 5 or more in 1 turn |
Cave of Crystals (Tech) 2 | No magic Deal lightning damage 3 times or more No continues |
Cave of Crystals (Tech) 3 | Deal fire, water, and light damage No items Defeat Calixte with a limit burst |
Cave of Crystals (Healing) | |
---|---|
Cave of Crystals (Healing) 1 | Clear without an ally being KO'd Use a limit burst Deal wind damage 3 times or more |
Cave of Crystals (Healing) 2 | Get a chain of 6 or more in 1 turn Deal wind and earth damage 2 times or more each No continues |
Cave of Crystals (Healing) 3 | Activate an element chain 2 times or more in 1 turn No items Defeat Leanan-Sidhe with magic |
Cave of Crystals (Support) | |
---|---|
Cave of Crystals (Support) 1 | Clear without an ally being KO'd Deal lightning and earth damage Use a limit burst |
Cave of Crystals (Support) 2 | Deal earth damage 2 times or more No recovery magic No continues |
Cave of Crystals (Support) 3 | Deal lightning damage 3 times or more Activate an element chain 3 times or more in 1 turn Defeat the King Kraken with a limit burst |
Bonus Stage[]
Stage 1: Snatcher[]
Snatcher No. 1033 | ||
---|---|---|
Race | Fairy | |
Level | 99 | |
HP | 29,000,000 | |
MP | 10,000 | |
ATK | 480 + 240 | |
DEF | 9999 + 4999 | |
MAG | 490 + 245 | |
SPR | 200 + 100 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+200% | +200% | +200% | +200% | +200% | +200% | +200% | +200% |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to ATK/DEF/MAG break. Vulnerable to SPR break. |
Abilities[]
- Resistance Shift1: Reduce Fire resistance (300%) for 3 turns to caster.
- Resistance Shift2: Reduce Ice resistance (300%) for 3 turns to caster.
- Resistance Shift3: Reduce Lightning resistance (300%) for 3 turns to caster.
- Resistance Shift4: Increase Water, Wind, Earth, Light and Dark resistance (30%) and reduce Fire, Ice and Lightning resistance (50%) for 3 turns to all enemies.
- Resistance Shift5: Reduce Lightning resistance (300%) for 2 turns to caster.
- Resistance Shift - MAG: Reduce MAG (50%) for 3 turns to all enemies.
- Resistance Shift - DEF: Reduce DEF (50%) for 3 turns to all enemies.
- Firaga: Fire magic damage (2.5x) to all enemies. (can be sealed)
- Blizzaga: Ice magic damage (2.5x) to all enemies. (can be sealed)
- Thundaga: Thunder magic damage (2.5x) to all enemies. (can be sealed)
- Sleep: Inflict Sleep (100%) on one enemy. (can be sealed)
- Bioga: Dark magic damage (2.5x) to all enemies. Inflict Poison (100%) on all enemies. (can be sealed)
- Confuse: Inflict Confusion (100%) on one enemy. (can be sealed)
Attack Pattern[]
- Pre-emptive attack
- Resistance Shift5
- Ends turn
- Every 3 turns, one of:
- Resistance Shift3 (Lightning; 33% chance)
- Resistance Shift2 (Ice; 23%)
- Resistance Shift1 (Fire 44%)
- Under 50% HP, every turn: Thundaga
- One of:
- Blizzaga (33% chance)
- Thundaga (23%)
- Firaga (44%)
- One of:
- Resistance Shift4 (33% chance)
- Resistance Shift - DEF (23%)
- Resistance Shift - MAG (44%)
- On odd turns: Bioga
- Uses either Sleep (50% chance) or Confuse (50%)
- Remaining actions are normal attacks
Stage 2: Cursed Knight[]
Cursed Knight No. 745 | ||
---|---|---|
Race | Reaper | |
Level | 99 | |
HP | 35,000,000 | |
MP | 10,000 | |
ATK | 370 + 185 | |
DEF | 200 + 100 | |
MAG | 375 + 187 | |
SPR | 250 + 125 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
absorb | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to ATK/MAG break. Vulnerable to DEF/SPR break. |
Abilities[]
- Mortal Glaive: Physical damage (4x) to one enemy.
- Ruin Parade: Magic damage (5.5x) to all enemies.
- Glaive: Physical damage (2x) to one enemy.
- Napalm: Fire magic damage (3x) to all enemies. Add Fire element (100%) to physical attacks for 3 turns to all enemies.
- Glaive Counter: Physical damage (1.3x) to one enemy.
- Ruin Counter: Magic damage (1.3x) to all enemies.
Attack Pattern[]
- Counters...
- Physical attacks with Glaive Counter (max 3/turn)
- Magic attacks with Ruin Counter (max 3/turn)
- Pre-emptive attack:
- Napalm
- 2x Mortal Glaive (to highest SPR unit)
- Ends turn
- Has the following attack pattern:
Above 50% HP | Under 50% HP |
---|---|
|
|
Stage 3: Heartburn (x3)[]
Heartburn No. 903 | ||
---|---|---|
Race | Demon | |
Level | 99 | |
HP | 43,000,000 | |
MP | 10,000 | |
ATK | 450 + 225 | |
DEF | 160 + 80 | |
MAG | 530 + 265 | |
SPR | 150 + 75 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | +100% | +100% | +100% |
Status Ailment Resistance | |||||||
null | +25% | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to ATK/DEF/SPR break. Vulnerable to MAG break. |
Abilities[]
- Chaos Impact: Magic damage (2.5x) to all enemies. Inflict one random status effect (Poison, Blind, Sleep, Silence, Paralyze and Disease 10%) to all enemies.
- Drain: Magic damage (4x) as MP drain (400%) to one enemy.
- Dispelga: Remove all buffs and debuffs from all enemies.
- Power of Poison and Darkness: Add Dark element (100%) to physical attacks for 3 turns to all enemies. Inflict Poison (100%) to all enemies.
- Summon: Summons Heartburn A and B.
- Demonic Nova: Magic damage (7.33x) to all enemies.
- Ultima: Magic damage (3.73x) to all enemies. (can be sealed)
Heartburn A/B No. 903 | ||
---|---|---|
Race | Demon | |
Level | 99 | |
HP | 17,000,000 | |
MP | 10,000 | |
ATK | 400 + 200 | |
DEF | 150 + 75 | |
MAG | 500 + 250 | |
SPR | 150 + 75 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | +100% | - |
Status Ailment Resistance | |||||||
null | +25% | null | +50% | null | null | null | null |
Other Resistance | |||||||
Immune to ATK/DEF/SPR break. Vulnerable to MAG break. |
Abilities[]
- Dark Ball: Dark magic damage (2.3x) to one enemy.
- Hellfire: Fire magic damage (2.3x) to one enemy.
- Ultima: Magic damage (3.73x) to all enemies. (can be sealed)
- Hurricane: Magic attack with fixed damage.
See the mechanics page. 30% HP* damage to all enemies.
Attack Pattern (Heartburn)[]
- Pre-emptive attack
- Summon (summons Heartburn A and B)
- Power of Poison and Darkness
- Ends turn
Above 50% HP | Under 50% HP |
---|---|
|
|
Attack Pattern (Heartburn A/B)[]
- If all 3 Heartburns are alive, only does 1 action/turn, otherwise has 3 actions/turn
- When summoned: Dark Ball
- 50% HP threshold: Ultima
- Uses either
- Hellfire (50% chance)
- Hurricane (Heartburn A) or Dark Ball (Heartburn B)
- Remaining actions are Dark Ball
Tips[]
- See testimonials and discussions.
- Crimson's Coat recipe materials farming locations
- Twilight Desert Herb: Light of Hope (18), Cave of Crystals (Black) (30), Cave of Crystals (White) (41)
- Cloudy White Cloth: Retaliation (19), Cave of Crystals (Green) (30), Cave of Crystals (Power) (31)
- Fleet-Footed Bird's Tail Feather: Raging Flames (22), Cave of Crystals (Guard) (50), Cave of Crystals (Tech) (50)
- Scorpion Stone: Light Lost (29), Cave of Crystals (Support) (58), Cave of Crystals (Healing) (56)
- Recommended to use magic damage dealers, as Snatcher has 15,000 DEF, while Cursed Knight and Heartburn imbue elements.
- For the "Deal fire, ice, and lightning damage to an enemy" mission against Snatcher, the elemental attacks don't need to actually damage the enemy to count towards the mission. Despite the resistance, as long as each element hits the boss the mission will be completed. This means you do not need to wait for the boss to self-imperil.
References[]
Videos[]
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